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January 13th, 2003, 09:09 PM
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National Security Advisor
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Re: modding question: planet sizes
Ok, reagarding Tectonic bombs, those appear to work based on the oder of the entries in the planetsize file. So if you want your new planets to be destroyable you will have to pu tthem in order form smallest to largest, which means you will get the error I talked about in the other thread with specified planet sizes. This can be corrected though by simply modifiying the system types file and I suppose the components fril for the tectonic bombms accordingly.
Geoschmo
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January 13th, 2003, 09:20 PM
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General
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Join Date: Mar 2001
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Re: modding question: planet sizes
thanks geo, you're a geezer 
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January 13th, 2003, 10:06 PM
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Shrapnel Fanatic
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Re: modding question: planet sizes
You cannot call for custom planet sizes specifically in SystemTypes.txt, or you will get Null Planets. 
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January 15th, 2003, 02:05 AM
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National Security Advisor
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Re: modding question: planet sizes
Quote:
Originally posted by Imperator Fyron:
You cannot call for custom planet sizes specifically in SystemTypes.txt, or you will get Null Planets.
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Do try and keep up Fyron. We figured out what was causing that ages ago and have quite effective workaround for it. Actually what we discovered in this thread is there are two workarounds depending on whether or not you want the custom planetsizes to be destroyable in the game.
Geoschmo
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I used to be somebody but now I am somebody else
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January 15th, 2003, 05:08 AM
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Join Date: Apr 2001
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Re: modding question: planet sizes
So if I insert a planet size called "Mostly Harmless" between Small and Medium, then Medium becomes size 4 for Tectonic Bomb and Matter Gravity Sphere purposes, and Large becomes 5 and Huge becomes 6 and Ringworld becomes 7 and Sphereworld becomes 8?
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January 15th, 2003, 05:31 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: modding question: planet sizes
Yes.
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