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  #1  
Old January 17th, 2003, 01:45 PM

Gryphin Gryphin is offline
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Default Re: The Ultimate ship design

couslee
No problem, glad to be of help. In case you have not picked up, I'm good at doing things like that.

Edit: BTW: You will also do it again along with sending out colony ships with no population on board. Most of these errors take place somewhere around 1AM. I persoanly think the game is programed to do that.
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[ January 17, 2003, 12:43: Message edited by: Gryphin ]
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  #2  
Old January 18th, 2003, 02:39 AM
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Ruatha Ruatha is offline
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Default Re: The Ultimate ship design

In a PBW game I had a fleet taht was low on supplies, so I build a ship with massive amounts of solar panels, called POWER.
When it's finished, I too see that I missed to add engines!
It had a supply storage of 0 i think, so the solar panels didn't do anything.
Lost some vaulable time there.
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  #3  
Old January 17th, 2003, 05:02 PM
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Ragnarok Ragnarok is offline
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Default Re: The Ultimate ship design

Quote:
Originally posted by couslee:
quote:
Originally posted by Ragnarok:
You should try to get in the habit of doing that as well.
Thats just it, I follow the same pattern. i put the bridge,LS,crew,enignes, then the ecms shields ect. weapons Last so I can pack as many on as will fit. I just plain arse forgot the mousey looking thangy. But it certainly would shoot down anything that came near it. I should have know better that something was off base being able to fit ALL those guns on it.

If it looks too good to be true, it probably is. (fitting, yes?)

hey, at least I am a good sport and shared.

Oh ok, I see.
I usually add the B, CQ, and LS first, then ECM, Combat sensors, and whatever else of that nature. And then I add the weapons, I usually it set in my mind how many weapons I want on a particular design. After I add those weapons I use the extra space for shields and armor or whatever. Other wise I end up over-doing or not putting enough shields and stuff on. So it just saves me some hassel.
But others have their way of doing things so it's all good.
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  #4  
Old January 17th, 2003, 05:10 PM
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David E. Gervais David E. Gervais is offline
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Default Re: The Ultimate ship design

What the game needs is a 'Tug-ship' class where 75% must be Engines! add a Bridge, CQ, LifeSupport and Armor to take up the rest! LoL

It would be kind of funny to see a huge fleet being pulled by a bunch of tiny 'tugs'! LoL

Cheers!

[ January 17, 2003, 15:14: Message edited by: David Gervais ]
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  #5  
Old January 17th, 2003, 09:26 PM
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atari_eric atari_eric is offline
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Default Re: The Ultimate ship design

Quote:
Originally posted by David Gervais:
What the game needs is a 'Tug-ship' class where 75% must be Engines! add a Bridge, CQ, LifeSupport and Armor to take up the rest! LoL

It would be kind of funny to see a huge fleet being pulled by a bunch of tiny 'tugs'! LoL

Cheers!
Unless these are incredibly small (so that %75 means 5 or six engines) most players will probably slap a large label over the word "tug" that says "SCOUT", as they will be the fastest ships in the fleet.

Though it would be an interesting mod to make a hull class that could ONLY fit engines, crew neccesities, and detection equipment...
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  #6  
Old January 17th, 2003, 09:34 PM
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Dobian Dobian is offline
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Default Re: The Ultimate ship design

I did that before once. I couldn't understand why my cool new state-of-the-art battle cruiser just sat there. Thought it was a game bug! I say just leave your ships parked where they are, and use them like defense turrets for that planet (the tactical combat would be funny - sit, sit, wait, sit some more, now shoot)!
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  #7  
Old January 17th, 2003, 10:06 PM

Stone Mill Stone Mill is offline
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Default Re: The Ultimate ship design

Posted by Phoenix-D:
Quote:
This is where the Retrofit command comes in handy.
Don't overlook Phoenix's answer. It's the key solution to this. I find myself retrofitting immediately after production more often than not. This way you can add the Lastest components.

At key points, build repair bases to expedite retrofit repairs (when dealing with fleets). Nice to do this over a planet with Resupply and Training facilities. Kind of like one stop shopping.
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