Re: On Fighters
Baron, you have captured the essence of the debate in nutshell. I, obviously, am a Captital Ship kinda guy. Fighters to me should be relgated to shuttle duties between BattleCruisers and larger Ships of the Line.
In this spirit, I have a little question I need answered by the Mighty Modders out there. I have a new component (text of the 1st level component to be included later) which will aid me in the destruction of the Godless Hordes of Cowardly Fighters I seem to be incountering w/the new Sergetti and EA races. I haven't really seen a large need for this new component but why should that stop us. Anyway, my question is this: Is there anything or specifically any other file I should modify to allow my new toy to be available in game? The new component is a Shield Piercing Point-Defense Cannon (affectionately known as an SPPD) and requires 2 tech areas to build - PD weapons & Energy Stream Weapons. Do I have to modify any of the research or vehicle construction files to allow this new SPPD to be used by me or the AI?
So far I have just tweaked w/existing components and files and have not made any new component(my dreamed of MiniMineSweeper never panned out) so I am unfamiliar w/the proceedure.
And as always, any help would be appreciated.
Name := Shield Piercing Point - Defense Cannons I
Description := Small mobile Multi-Phasic energy beams on turrets which can penetrate normal shields and are used to target and destroy incoming fighters and seekers.
Pic Num := 66
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Weapons
Family := 2005
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Point-Defense Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Energy Stream Weapons
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr :=
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Ftr\Sat\Seekers
Weapon Damage At Rng := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Skips Normal Shields
Weapon Reload Rate := 1
Weapon Display Type := Torp
Weapon Display := 21
Weapon Modifier := 50
Weapon Sound := pointdef.wav
Weapon Family := 6
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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