.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old January 25th, 2001, 11:24 PM

WhiteHojo WhiteHojo is offline
Sergeant
 
Join Date: Dec 2000
Location: Texas
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
WhiteHojo is on a distinguished road
Default Re: On Fighters

Baron, you have captured the essence of the debate in nutshell. I, obviously, am a Captital Ship kinda guy. Fighters to me should be relgated to shuttle duties between BattleCruisers and larger Ships of the Line.

In this spirit, I have a little question I need answered by the Mighty Modders out there. I have a new component (text of the 1st level component to be included later) which will aid me in the destruction of the Godless Hordes of Cowardly Fighters I seem to be incountering w/the new Sergetti and EA races. I haven't really seen a large need for this new component but why should that stop us. Anyway, my question is this: Is there anything or specifically any other file I should modify to allow my new toy to be available in game? The new component is a Shield Piercing Point-Defense Cannon (affectionately known as an SPPD) and requires 2 tech areas to build - PD weapons & Energy Stream Weapons. Do I have to modify any of the research or vehicle construction files to allow this new SPPD to be used by me or the AI?

So far I have just tweaked w/existing components and files and have not made any new component(my dreamed of MiniMineSweeper never panned out) so I am unfamiliar w/the proceedure.

And as always, any help would be appreciated.

Name := Shield Piercing Point - Defense Cannons I
Description := Small mobile Multi-Phasic energy beams on turrets which can penetrate normal shields and are used to target and destroy incoming fighters and seekers.
Pic Num := 66
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Weapons
Family := 2005
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Point-Defense Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Energy Stream Weapons
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr :=
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Ftr\Sat\Seekers
Weapon Damage At Rng := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Skips Normal Shields
Weapon Reload Rate := 1
Weapon Display Type := Torp
Weapon Display := 21
Weapon Modifier := 50
Weapon Sound := pointdef.wav
Weapon Family := 6




------------------
Character is best defined as that which you do when you believe nobody is watching.
__________________
Character is best defined as that which you do when you believe nobody is watching.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.