|
|
|
 |

February 1st, 2003, 11:32 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Repair Priorities
Are you sure you have the items on the right side of the list in the repair priorities?
|

February 1st, 2003, 11:45 PM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Repair Priorities
yup. I don't have anything listed on the left side. I have vehicle control, engines, shields, armor, then weapons, then the rest
__________________
It's all just a perspective of matter.
|

February 1st, 2003, 11:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Repair Priorities
Not having access to se4 here... is there some setting to use or ignore repair priorities?
|

February 2nd, 2003, 01:25 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Repair Priorities
Hmmm... a quick and dirty test confirms that repair priorities are not followed. I attacked some ships with engine destroyers, shield destroyers and weapon destroyers. They attacked a fleet of ships:
Ship #1 - engines only destroyed,
Ship #2 - gutted, only other components remain
Ship #3 - just shields and weapons
Repair priorities left at default: Control, shields, engines, weapons.
They were repaired in numerical sequence, although #2 and #3 should have won out over #1, it was repaired first.
|

February 2nd, 2003, 01:44 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Repair Priorities
Did you look at the details of which components were repaired first on the ships that were receiving repairs?
IE:
First damaged control components were repaired, then shields then engines with weapons Last.
Then it moves on to the control components of ship #2, and so on?
__________________
Things you want:
|

February 2nd, 2003, 01:46 AM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Repair Priorities
Another way to set up a test, is make a design with numerous obsolete components, then copy the design and replace each different component on a seperate design. kinda like retro-series tactics.
Then retro fit each ship in the order shown in the info window. This is kinda what I had done when i noticed this. The CSM ships had ion2 engines and CSM1 missles. the PDC ship had 5 ion3 engines and no other weapons. I didn't want to upgrade the engines, just the missles. And the PDC ship had a DUC added, and one ion3 engine. I had to remove a couple of PDCs to make it fit. The end result was 2 damaged components on each one.
__________________
It's all just a perspective of matter.
|

February 2nd, 2003, 01:54 AM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Repair Priorities
Quote:
Originally posted by Suicide Junkie:
Did you look at the details of which components were repaired first on the ships that were receiving repairs?
IE:
First damaged control components were repaired, then shields then engines with weapons Last.
Then it moves on to the control components of ship #2, and so on?
|
I love cross Posts. lol listed in the order they were shown in the info window:
ship 1> Two CSM1 components upgraded to CSM2, no other upgrades
ship 2> exactly the same as ship one
ship 3> replaced two PDCs with one ion3 engine and one DUC.
post repair:
ship one and ship two fully repaired, ship three engine repaired and DUC still damaged.
Edit in:
this is with patch 1.84 installed.
[ February 01, 2003, 23:56: Message edited by: couslee ]
__________________
It's all just a perspective of matter.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|