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March 21st, 2003, 09:36 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
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Yeah, but there is no tactical combat in simultaneous, right?
Is it there any way to have combat in simultaneous?
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 21st, 2003, 10:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Its not that sure that SEV will rock (you know because of a possible RT-engine)
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Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
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March 21st, 2003, 10:27 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
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Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.
tschüß
Klaus
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March 22nd, 2003, 01:59 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
Is it there any way to have combat in simultaneous?
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Strategic combat, sure. But I guess you think of tactical - no way. But strategic combat in your solo games helps in many ways:
-You prevent yourself from using the tactical advantage, the AI hasn't
-It's training for PBW combats
-Once your fleet and ship strategies are set up, it saves a lot of time
But on medium/high AI bonus I would prefer tactical sometimes also.
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March 22nd, 2003, 03:22 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
quote: Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
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Yeah, but there is no tactical combat in simultaneous, right?
Is it there any way to have combat in simultaneous? I agree, tactical combat may be fun. Then I suggest to take AIs to your control every other 10 turns. Switch all ministers ON and let SE process one turn. Turn the race back to computer like it was before. It will temporaly clear this bug and greatly help AI !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 22nd, 2003, 03:35 AM
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National Security Advisor
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Thanks Klaus!
It depends on how much time and interest I have in future. Sometimes it helps to take a break for a while... then the enthusiasm to mod SE4 slowly re-accumulates.
I have some ideas about what to do about the ever-frustrating AI, too, but like all modding AI in SE4, it'd be very time-consuming to actually implement.
PvK
Quote:
Originally posted by klausD:
pvk
Sounds very interesting. Maybe you take some time to do this project? I mean you have done already a big part - proportions.
[...]
if you dont want to do it, well, proportions is also excellent as such.
Klaus
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March 23rd, 2003, 11:53 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Not sure if it was mentioned before, but ALL colony ships use colonyshipLarge as a primary bitmap. Hence, once I added this extra shup picture, it replaced all colony ships ! I think the idea is to use colonyshipLarge for "fast colony ships" only. Regular colony should still use colonyship as a primary picture !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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