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June 6th, 2003, 03:17 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Strategy Articles!
teal,
Don't sweat it, sir. While it is true that your findings probably deserve their own thread, any comments are welcome... and your original question was strategy-based. Hope we find out more about it.
As for the next article, The 'ol Stone Mill has somethin' brewing... hope to make some progress today. 
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June 8th, 2003, 07:56 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Strategy Articles!
Regarding the issue of the first 10 turns of a PBW game, I recall reading somewhere where the TOP players deny building half BSY and half Colony ships in the first 10 turns of the game.
What strategy works best, half and half, or all or one?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 8th, 2003, 08:19 AM
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Shrapnel Fanatic
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Re: Strategy Articles!
It all depends on HW size. Large HWs should get 5 BSYs, medium 3-5 depending on racial setup and the map, small 2-3.
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June 9th, 2003, 01:44 AM
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Major
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Join Date: Jan 2003
Location: Oslo, Norway
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Re: Strategy Articles!
Quote:
Originally posted by Atrocities:
Regarding the issue of the first 10 turns of a PBW game, I recall reading somewhere where the TOP players deny building half BSY and half Colony ships in the first 10 turns of the game.
What strategy works best, half and half, or all or one?
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Don't remember the thread, but with a "normal" starting system, you get the fastest growth with 1 turn colonizers and using moons/small planets (with wrong atmosphere) for shipyards.
If your system don't have any moons/small planets, then BSY's might be faster.
And there are always the question of defence. If your enemy start next door (KOTH), those small planets are hard to defend. 
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Never trust a cop with rubber gloves.
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June 9th, 2003, 02:23 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Strategy Articles!
It does depend... I've done both; but I usually don't build many SY bases. With a 1 homeworld start I like at least one SY Base to help out building units for my ships to carry off.
With a 3 homeworld start I usually don't do it, 3 worlds constructing is plenty good for construction output.
Always tend to rely on your forward colonies for yards; as I'll explain a bit in the next article... but I'll give a tidbit now... it is in your interest to apply your constructing capability to the front line.
[ June 09, 2003, 01:24: Message edited by: Stone Mill ]
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June 10th, 2003, 12:55 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Strategy Articles!
The next Installment is almost done... "Managing Your Economy" should be up tomorrow...

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June 10th, 2003, 01:38 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Strategy Articles!
Oh goodie, I can't wait! 
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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