.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 15th, 2001, 04:47 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Good TG contest map available

Thanks, Drake!

You are a prince among men!
Reply With Quote
  #2  
Old February 15th, 2001, 05:05 AM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Good TG contest map available

Ok Raynor, enough already, I've got a big enough ego as it is. Hope it helps with your game.

Good luck to everyone else competing. I'll be interested in seeing how things turn out. I'm hoping to still win of course but if not, whoever does will definitely have earned it!

If anyone has any general questions, tips, criticisms, etc, let 'em fly. I'm always interested in strategy discussions to try and improve my game.

-Drake

[This message has been edited by Drake (edited 15 February 2001).]
Reply With Quote
  #3  
Old February 15th, 2001, 09:58 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Good TG contest map available

Hydraa,

If you look at the message earlier in this thread, Drake conquered his first AI on turn 7 and the 15th by turn 20. I think you are going to have a very good score. But until we can match what Drake did--Turn 20!!!--it's going to be hard to match his score.

With 16 homeworlds, that's about 64,000 research points by turn 20. Plus, you have a space yard, resupply depot and space port in 16 of the 39 systems. If that isn't a great start, I don't know what is...

Well..it's 2 AM here, just three or so hours from my home town of Irving where you appear to be playing from. Guess it's time to stop thinking about SEIV and go to bed finally.

Reply With Quote
  #4  
Old February 15th, 2001, 06:05 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Good TG contest map available

Drake,

Took a look at your save game. The setting were about what I expected, with a few suprises though. A couple of questions from a strategy perspective...

All three racial techs are neat, but do you think you got enough benefit out of it to make it worth it? I guess I just haven't played the racial techs enough. I suppose that the facilities from the temporal and religous techs must give you some pretty impressive bonuses?

-50% on Happiness? Doesn't that make it hard to keep production levels up? I could see later in the game some of your facilities counter balancing that, but doesn't it cause problems early on?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old February 15th, 2001, 06:41 PM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Good TG contest map available

Well, I'll address the happiness issue first. At 50%, an idle planet will go from jubilant to happy in 5 turns. (it'd be 8 turns if it was set to 80-100, range for that might be greater, didn't test it much).

As long as you build facilities and/or ships (actually completing them), it'll help to stave off happiness loss at that planet. I found that a planet building something every turn balanced out the increased happiness loss per turn. Since it's more effective to build the most expensive facility you can get done in the least amount of time, this helped boost happiness until I got the temporal vacation service facilities built.

For an idle planet, if you pick 50% happiness, you need a +4 or better to maintain your happiness level. All +happiness facilities are +1 to +3, except for the temporal vacation service, which is +2,+4,+6 for the three levels. Since I needed to research temporal early to get to the temporal space yards, getting the TVS facilities early was no big deal, and happened well before any of my planets were finished building and sitting idle for a few turns.

About the advanced racial tech: of the three I picked, temporal was the most important, followed by organic. As it turns out, because the value improvement facilities stack, religious wasn't necessary. I went with it at first because I thought it would double the max rate I could improve planets. If I had to do it over, I'd probably go with propulsion experts and take out the AI a few turns earlier. If I hadn't taken temporal, I would've set happiness to 80% instead, but since 50% is no big deal when coupled with TVS, I took advantage of the extra 300 pts. If I was in a war and losing battles I'd have problems with happiness loss, but that obviously wasn't a concern here.

-Drake

(spelling edit)

[This message has been edited by Drake (edited 16 February 2001).]
Reply With Quote
  #6  
Old February 15th, 2001, 06:58 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Good TG contest map available

I see, interesting. Very close to what I was doing although I had not tried the temporal tech at all yet. I can see now how that could make a diff.

I probably would have eventually. I have been doing a lot of expirimenting lately. Your 278 Mil has blown be out of the water and caused me to reevaluate what I thought was even possible.

Very well done.

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old February 15th, 2001, 07:24 PM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Good TG contest map available

quote:
Originally posted by geoschmo:
Your 278 Mil has blown be out of the water and caused me to reevaluate what I thought was even possible.

Very well done.




Thanks. I wouldn't be surprised if someone else surpasses me at this point, and breaks 300M. I think making even better use of the ringworlds is where I could lose some ground.

The planets I wasn't able to improve to max value were most likely system enhancement planets, or initially no atmosphere. If I'd gone with none to start, I think I would've gotten a better result with those planets.

In my particular game it would've been harder, because I only had one other CO2 breather. If you kept at it though, you could get another game with better balance in atmosphere types.

-Drake
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.