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May 27th, 2003, 04:41 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Mod Ideas
Here are some ideas(some utterly insane) that I dont have enough time to do myself(yet) but would gladly help anyone who makes any of them ^_^
-The Cthulhu Mythos/H.P. Lovecrafts works
-Transformers(Lol...Optimus Prime is in Iraq though...)
-Halo/Marathon
-Flash Gordon/Buck Rogers/Rocky Jones/ETC ETC
-Starcraft
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May 27th, 2003, 06:29 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
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Re: Mod Ideas
Quote:
Originally posted by Lord Kodos:
-Flash Gordon/Buck Rogers/Rocky Jones/ETC ETC
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I think we need a Flesh Gordon Mod/Shipset more than Flash Gordon
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May 27th, 2003, 06:52 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Mod Ideas
i want transformers.
gaint robots that morph into cars and tanks and shuttles.
naaaarf.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 27th, 2003, 02:28 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Mod Ideas
I'm currently blocking out on paper a "Highliner" mod, which I will start hammering out the data files for when I get back from vacation. The basic idea is that only huge mother ships can make jump transits, and they carry warships that do most of the actual fighting. I'm making a few tweaks in other tech trees to fit into this general idea (colony pods, stellar manip, etc). It may be a few weeks before I have a beta Version ready - and I may be looking for a few guinea pigs/volunteers who might want to try this out via PBW...
EDIT - a few misspellings
[ May 27, 2003, 13:29: Message edited by: General Woundwort ]
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May 27th, 2003, 09:39 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Mod Ideas
Red Dwarf!!!
Problem is, there aren't exactly an abundance of alien races in Red Dwarf, one of the premises of the show being that life is singular to Earth... of course, after 3 million years of evolution we've seen some interesting life-forms pop up from a cat, Lister's socks, genetic experiments (Gelfs and Polymorphs), AI's, etc.
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The Ed draws near! What dost thou deaux?
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May 28th, 2003, 01:48 AM
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Captain
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Join Date: Oct 2002
Location: Brazil
Posts: 827
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Re: Mod Ideas
- Independence Day (Nomad Psychic race ?)
- Battlestar Galactica
[ May 27, 2003, 12:50: Message edited by: Chief Engineer Erax ]
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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May 28th, 2003, 10:07 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Mod Ideas
homeworld. only motherships are big enough for colony mods, so porportions style growth and motherships and carriers are the only way of projecting power. planets can build with all three resources, motherships with two, carriers with one. one, maybe radioactives, is needed for frigates, corvettes and fighters. org. and rad. for capitol ships and carriers, all 3 for motherships. maybe finite resources with planet having resources from star facilities.
[ May 28, 2003, 09:08: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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