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June 3rd, 2003, 05:09 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
The
Change Population - System
Value1 = Population in M that will be added each turn for entire system.
Value2 =
Can it be changed to
Change Population - Planet
Value1 = Population in M that will be added each turn for entire planet.
Value2 =
and still function?
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June 3rd, 2003, 05:46 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Quote:
I meant like make a "laser" or "missile" that lets you board
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Well, an allegience subverter has this effect.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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June 3rd, 2003, 06:09 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
You can not make up new abilities. The only valid abilities are in Abilities.txt. Check out SE4 Modding 101 if you haven't already. It has a chapter on abilities now. 
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June 3rd, 2003, 06:53 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Well its for necromancy. I dont want it to bored automatically, i want the game to take into effect Security, etc etc
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June 5th, 2003, 11:18 AM
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First Lieutenant
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Join Date: Apr 2001
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Can i get some feedback? please?
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June 9th, 2003, 04:24 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Version Alpha 1.2.0
Preview Update and Status Report
-Quasi Newtonian Propulsion-Possibly
-Necromancy-Most of it
-More Infantry Types-Yep
-Omnipotent Components-Yes
-Null Space Manipulation Components-Yes
-New Standard Components-Yes
-Mechanoid Tech Tree-No
-Feral Primitives-Yes, at least most of it.
-More components will have different names, and/or graphics
New Features:
Reactors:Ships now require some kind of reactor to move. A reactor carries fuel, but is highly volatile and will explode if struck. Needless to say Reactors replace Supply Storage, and Engines no longer carry any. Please note that Quantum Reactors count as a reactor and still explode.
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June 10th, 2003, 01:59 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
I want some feedback on a few issues before i implement them.
Should I make Supply a full fledged resource?
Should I make all Reactors have the Self Destruct power and remove self destruct devices?
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