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  #1  
Old June 2nd, 2003, 02:52 PM
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Default Re: Planetary Invasion Races/Mods

Planet invasions are regular occurence in Proportions mod. I did lose some planets to AI
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Old June 2nd, 2003, 03:17 PM

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Default Re: Planetary Invasion Races/Mods

Yeah, Proportions is the name.
Proportions have Ground combat set to 5 turns. I suggest you change that to 3 turns, 1 tenth of the 30 space combat turns.
With ground combat set to 3 turns you will have a lot of planets blockaded and with ground invasions Lasting several game turns, depending of troop tech.
I would also recommend to change the number of militia per population to 1. This is because 1 militia unit fights like 1 infantry unit, and since 1 infantry unit in Proportions is compoused of 1000 soldiers (weight 1 kt) then is impossible to assume that one militia unit is 1 million men, more accurate it would be 1000 men, and is pretty safe to accept that 1 million population (1 population unit) would supply 1000 militian soldiers for planetary defense.
Of course, this means that when you assault a Homeworld you will be facing 6000 militia units ( 6 million soldiers!) in addition to defense troops that the AI always have in Proportions.

I believe these little changes bring a new meaning to ground combat in Proportions.
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  #3  
Old June 4th, 2003, 09:55 PM
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Default Re: Planetary Invasion Races/Mods

The thing with militia though is that the game regenerates them for every battle, I think, so if you make too many, the militia will keep coming and coming.
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Old June 4th, 2003, 10:12 PM

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Default Re: Planetary Invasion Races/Mods

It regens after every battle -if- the attackers are completely destroyed during the battle.

If enemy troops remain on-planet the militia doesn't regenerate.
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Old June 5th, 2003, 02:12 AM
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Default Re: Planetary Invasion Races/Mods

A minor mention: Fyron's Quadrant Mod Deluxe increases the populations of breathable planets, which makes for tougher homeworld invasions.

A battalion of 200 against an militia of 15 Billion...
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  #6  
Old June 5th, 2003, 02:23 AM
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Default Re: Planetary Invasion Races/Mods

I have had the AI take my planets and others in AI Campaign. It is best to keep a few hundred infanty to protect your Planets in AIC
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  #7  
Old June 5th, 2003, 06:35 AM
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Default Re: Planetary Invasion Races/Mods

By the time LR mod is done, Planetary Bombardment will be much more ineffecive(which is IMHO much more realistic) and Invading enemy worlds much more important.

And, as you may know, when I get more time on my hands, i am making a mod, accurately named Planetary Invasion which is SE on a planetary scale, with a emphasis on combat.
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