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Old March 3rd, 2001, 04:42 AM

Tenryu Tenryu is offline
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Default Re: Engines per move follies...

Hmm, I'm getting them to design fighters, before with one engine and now with 2.

Is it designing and just not building? Or, is it not even designing for you? It's designing for me. Haven't played it to know if it is building any, maybe tommorrow.

Look at the fighter hulls I have posted. They all have 2 to 4 extra combat movement. Maybe that is what the darn thing wants. I won't know until tomorrow

The base bridge is weird! I was afraid when i designed it that it would waste space with a Multiplex component that it doesn't need. I think those effects are supposed to be limited to only one effect per ship, the highest.

Why that would make the AI add multiple bridges in spite of the one bridge limit sounds like a bug to me.

Regarding the allience subverter, no, anything interesting there?

BTW, i take it back on the 2/2 for the engines probably 2/20 is ok. Was thinking the second was max engines, duh, it's speed.

And this is not bad news. It helps make the game better as we figure out what is happening and what is not.

Oh, I also missed setting one of the min engines on one of the hulls to 2, it is at 3, think it was fleet fighter II or III.

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