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August 23rd, 2003, 09:09 AM
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Corporal
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Join Date: Jan 2002
Location: seiv.pbw.cc
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Re: Alligence Subverter bug
come to #se4 gamesnet :-)
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'artificial intelligence is no match for natural stupidity'
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August 23rd, 2003, 09:44 AM
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Corporal
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Join Date: Mar 2003
Location: Saskatoon, SK
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Re: Alligence Subverter bug
1.84, the latest Version on the MM webpage...
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August 23rd, 2003, 03:29 PM
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Lieutenant General
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Location: Oxford, UK
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Re: Alligence Subverter bug
Hmm, I just checked it again and it works as advertised - MC protects ship from AS.
Are you SURE you are running 1.84 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 23rd, 2003, 08:12 PM
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Corporal
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Join Date: Mar 2003
Location: Saskatoon, SK
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Re: Alligence Subverter bug
Hmmm.
I'll start a new game and mess with it again.
Perhaps I somehow managed to smoke some of the same crackrock Darl McBride's on.
I'll go check...
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August 23rd, 2003, 08:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Alligence Subverter bug
Quote:
A Master Computer will be defeated by a Subverted Crew automatically.
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A MC protects the ship indefinitely, even after it has been destroyed. It does not matter if the ship also has any Crew Quarters.
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August 23rd, 2003, 08:40 PM
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Corporal
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Join Date: Mar 2003
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Re: Alligence Subverter bug
And a Bridge? or just Crew?
ie, if it has a Bridge and a MC, would the MC still render the AC useless?
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August 23rd, 2003, 09:53 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Alligence Subverter bug
Yes. In 1.84, a design with a Master Computer on it will (AFAIK) never fall to an allegiance subverter, even if the MC is destroyed.
For puproses of the subVersion attempt, it doesn't matter what other components are on it.
Adding bridge/crew/life-support to a design with MC will help against the other side-effects of having the MC broken, however (i.e. movement penalties for lack of control systems).
PvK
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