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Old March 6th, 2001, 10:47 PM

Jon Brave Jon Brave is offline
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Default Re: Latest patch, mods & current game

quote:
Originally posted by God Emperor:
If you just want mods that just tweak the existing game I recommend;
1) Mod Pack,
2) Sundevil's mod (tweaks politics, anger files)
3) My mod - ResearchShip_v127c (tweaks research and ship design files and gives point defence at game start in order to help the Ai in ship combat).

All of these mods are compatible. I suggest that you load them in the above order.

I also like a couple of the SystemNames mods around (eg like those produced by Tarkin and Dracus).
I have combined a number together and have done a bit of an edit on them for my own purposes. I would suggest that you do the same.



God Emperor, you're a case in point. I'm sorry, but I just don't understand. I have previously taken this ModPack1.01 thing. My understanding is that either Mephisto or Tampa_Gamer had patches in there to improve the basic AI. Then I see you touting your stuff, which looks v. interesting. But I won't do yours 'coz I think it'll overwrite at least some stuff in their ModPack (or you'll have old Versions of some files). Which could well be a shame, with all deference to you. Now I'm beginning to wonder whether they're mods only affect their races (Darloks/EA), maybe yours are the only ones improving other AI...

Look, why don't you be a hero? This is desperately complicated, whatever anyone says. *Explain* here how the common mods interact? Not sell your stuff, if you see what I mean, but just try to explain the relationship between general files/your stuff/modpack1/latest patch/what overwrites what... you know what I mean without listing everything. It would be *so* appreciated.

There are still things like this that I know I'm not the only one who doesn't get the picture. There are often questions, for example, about whether you have to pick a race explicitly at the start of a game. I want to know why I initially tried kust getting ModPack1.01 and thought it said I didn't have to have special shipsets if I couldn't be bothered, but found it wouldn't work right (missing files, .bmps etc.) till I eventually I had to go somewhere else to get the shipsets just to get it to work, and now I've doubtless got to do that again...

Sorry to go on. How about a modders-usage guide for the *non-*modders?

Aaaaahhhh, I just saw Richard Arnesen's post for modders guide which seems to me to strike a chord... Can't wait that long, though, so any answers now still appreciated


[This message has been edited by Jon Brave (edited 06 March 2001).]
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