.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 6th, 2001, 11:59 PM

shmily_dana shmily_dana is offline
Private
 
Join Date: Feb 2001
Location: Tucson, AZ USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
shmily_dana is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

An intelligence project like "PROPAGANDA". Points are applied to make planets happier. Supplements happiness facilities.

Reply With Quote
  #2  
Old March 7th, 2001, 12:06 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

1) Launch extra units that won't fit in storage into orbit instead of wasting resources.

2) Repeat build repeats the LAST item. Then I can add one item to the queue, and not have to disable/enable repeat build after it finishes.

The repeat build LAST would give you a "Keep building nuke sats, but before you do that, finish your mineral miners"

Either that, or repeat build works like Research and Intel repeat. ie. when complete, move it to the bottom of the list. Then I could have 2 nukesat, 2 PDCsat, 2 nuke, 2 PDC, etc.
Reply With Quote
  #3  
Old March 7th, 2001, 12:12 AM

Miles Miles is offline
Private
 
Join Date: Feb 2001
Location: Hyde Park,UT,USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Miles is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Well, there are things that need to be done to improve the UI (User Interface.) The UI gets cumbersome when you have a big empire. These things include:
- When you are working your way down a list and goto an item, usually there is no way to quickly return to your place in the list.
- The 'Ships/Units' screen has no way to display just Fleets PLUS ships that are not currently assigned to a fleet.

Lots of people have asked for the ability to create facilities/components that have additional empire-wide effects. For example:
- An empire-wide 'happiness' generator.
- An empire-wide ship/fleet experience generator (perhaps coupled with an empire-wide 'unhappiness' generator.)
- An empire-wide robotoid factory.

Ring Worlds/Sphere Worlds (RW/SW) have almost no reason to exist. It would be nice if they had some additional abilities. For example:
- Maybe RW/SW might serve as platforms for the new empire-wide facilities.
- Maybe RW/SW might be able to perform some of the Stellar Manipulation (SM) effects AT A DISTANCE (IE shoot storms at enemy planets, destroy planets, poison/destabilize warp points, etc
- Perhaps a RW/SW might serve as a platform for a long range artillery facility. IE target ships/planets on the strategic screen. This would give SE4 modders the ability to recreate the 'Guns of Navaronne' scenario.

Miles
__________________
-=-miles@cc.usu.edu-=-
Reply With Quote
  #4  
Old March 7th, 2001, 12:26 AM

Windborne Windborne is offline
Corporal
 
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Windborne is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

I think the native races would have to be hard coded in, especially that bit about them advancing and the limits on what technology to give them, space probes going through space rather then worm-holes fall into the same catagory, and so do the nomad races. I'd love to see all that, plus some more options for ruins. Each of those has it's own post on here somewhere.

I also just thought up a new one, haven't posted the idea yet, but I was thinking that a new diplomacy option might be nice. It's a gambling option, sort of like medieval Jousting. I put up a planet/ship/tech, and so do you, we agree on the fighters, and the combat goes through, winner take all.
Reply With Quote
  #5  
Old March 7th, 2001, 12:28 AM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

quote:
Originally posted by Taqwus:
<BIG snip>
* Saner blockade rules. An unarmed moon
colony, for instance, should not be able
to blockade.
<snip>



Maybe an option to allow one planet/colony to attack a planet/colony in the same sector - right now, I think you have to have movement points available to perform an attack. However, if an enemy built a colony on one of my moons, I think my Weapon Platforms and/or Satellites would attack it soonest...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq-&gt;Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #6  
Old March 7th, 2001, 12:28 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Top three for me:

(1) AI intel file similar to research file where we can control what projects the AI will commence based on AI state (good way to eliminate 12 projects at once with 100+ year completion times and dump projects the AI will never use such as steal designs)

(2) Ability to call objects in the Construct_Vehicle file based on "Design Name" instead of "Design Type"

(3) Additional flag in the AI_Design_Types file to indicate whether this design should be added to a fleet.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #7  
Old March 7th, 2001, 12:33 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Ah, combat of champions, updated to the space age... Interesting. Hrm. Right now, there's not much reason for a _limited_ war, unless both sides are so low-tech that neither fleet can go the distance, and are numerous enough that colonies don't Last long in the war zone. Perhaps being at war, but *not* going about and winning battles, should cost happiness over time? And, perhaps, atrocities should be looked down upon by most races in communication (direct or indirect) with the victim? Hrrrrrrrm.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.