.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old March 14th, 2001, 02:09 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: AI Ship Design Modder

Wow - this is going to be a tough one to make a program for! To the best of our knowledge, the AI will go through the design several times until the ship is filled. The biggest wishlist would be able to somehow determine how the AI will construct the design based on what you have entered (i.e. shields per x, etc. The problem is the other two variables - (1) tech level of various components (reached or not reached) and (2) whether the next higher hull size is available yet. That being said, maybe we could enter these variables as assumptions and then run something similar to your "analyze prerequisites" in your tech modder. Anyway, I am rambling - but this is the biggest pain about the design file b/c it forces you to play the game and inspect the AI race designs periodically, then flip back to the text file to modify more.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.