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				April 11th, 2004, 12:04 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				April 11th, 2004, 12:07 AM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		I like the Borg Treaty thing.  I should use that in the next Version of the mod. 
		
	
		
		
		
		
		
		
			
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				April 11th, 2004, 01:11 AM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		can I take one of the minor races? Im a noob in mp so I tink it will be enuf for me.. is vulcan free? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 11th, 2004, 01:28 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		Welcome Dizzycow, and yes Vulcans are free 
 
Major Races: Large Planet / 5000 Racial points 
8472 : Aiken 
Borg : Petra  
Breen : Atrocities 
Cardassian : Tnarg 
Dominion : Renegade 13 
Federation : Annika 
Ferengi :  
Klingons : Alarikf 
Orions : Tomecki 
Romulans : Intimidator 
Tholians : BlackRose 
 
Minor Races: Medium Planet / 0 Racial points 
Bajoran : Kiedryn 
Vulcan : Dizzycow 
Gorn : 
Nausicaan: 
Sheliak : 
 
Kazon : Ragnorak-X 
Vaadwaur : 
Hirogen : 
(All the minors are open for discusion, more can added or changed) 
 
WE STILL NEED AN FERENGI.............. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 11th, 2004, 07:55 AM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		Well Crap!
172 FIX  
Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.
 
I don't know how it happened, but some how the changes I made to armor did not save.  This file is a new components file that reduces the armor %.
 
I honestly don't know what in the hell happened.  Somehow I screwed up.
 
I am in the process of updating Full Version and Patches as I type this.  So future downloads of the mod will be correct.  I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version.  Hopefully this will illiminate those conserns as well.  
		
	
		
		
		
		
		
		
			
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				April 11th, 2004, 08:32 AM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 11th, 2004, 09:31 AM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		Hi, 
BlackRose: you said it yourself, it will complicate the game a lot.
 
So I have some other Treaty Rules:
 
Borg : only Non-agression, with only 1 race at the time  
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
 
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.  
(Example: Dominion/Cardasian pact)
 
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
 
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
 
And back to the ever on-going Intel discussion (in all the games I played, the same discussion        )
 
I think Intel is a must (for the Trek-flavor): Why do you guys/and woman think I choose the Romulan       
Inti,
 
  [ April 11, 2004, 08:32: Message edited by: Intimidator ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 11th, 2004, 09:58 AM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
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				April 11th, 2004, 12:37 PM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		
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				Originally posted by Atrocities: 
 The mod is to large to upload to PBW.  It has to be done by Geoschmo. 
			
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 Sorry Atrocities, I didn't know this. But from another hand, you can split archive into 2 parts... 
 
Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 11th, 2004, 02:08 PM
			
			
			
		  
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				Re: Star Trek,  Quadrants of Conflict
			 
             
			
		
		
		
		Hello 
 
What aboult shipsets for minor races, like Bajorans?? 
		
	
		
		
		
		
		
		
			
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