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  #1  
Old June 23rd, 2004, 12:25 AM
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Default Re: Many paths to victory game

Quote:
Originally posted by GMLocutus:
quote:
Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game?
it has team mode which is humans against computers..if thats what you mean.
But has anyone created a Evil Empire as an AI which can only be beat by an alliance of human players? Usually when given a head start.

Im only going by other games Ive experienced since this one is still fairly new territory to me
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Old June 23rd, 2004, 02:58 PM
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Default Re: Many paths to victory game

Quote:
Originally posted by Gandalf Parker:
But has anyone created a Evil Empire as an AI which can only be beat by an alliance of human players? Usually when given a head start.

Im only going by other games Ive experienced since this one is still fairly new territory to me
The Monsters in Devnullmod are extremely to beat with just one human player if you start close to them. Really tough!
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Old June 23rd, 2004, 03:10 PM
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Default Re: Many paths to victory game

We could do something like that as a scenario on PBW. Run the game for a hundred turns or so to give the AI a big head start. If you have the "Vs" setting on the IA will pretty much hate you on sight.

I've heard the idea before, but never seen anyone actually do it. Would be interesting to try.
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Old June 23rd, 2004, 04:04 PM
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Default Re: Many paths to victory game

Quote:
Originally posted by spoon:
A few more:

Capture (or destroy?) x homeworlds.
The Capitals Mod did this. The goal was to capture and hold 5 capitals. Each player started with 3 homeworlds and chose one on which to build a capital. The rules were that no additional capitals could be built and you couldn't scrap it to keep someone from taking it. The PBW game was interesting.
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Old June 23rd, 2004, 04:55 PM
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Default Re: Many paths to victory game

Quote:
Originally posted by Gandalf Parker:
Does SEIV have a Version of WEvsAI?
Is there a way to create an AI empire that has a major lead, and the only way that it can be taken out is by a major players alliance?
Or would there be no surprises in such a game?
Ralf managed to do this in Menzoberrazan - Menace of the drow elfs (on PBW) by giving one AI race a couple of secluded systems with 100 +, huge, breathable, 300 % value planets.

I can assure you it was quite a surprise when a warphole opened and some full tech Dreads and Baseships popped through. Suddenly my fleet of 30-40 mid-tech BCs didn't look so invincible anymore
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