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  #1  
Old August 23rd, 2000, 11:34 PM
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Taqwus Taqwus is offline
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Default Re: Warp points

Hm. There are references to creating warp points (a 'Stellar Manipulation' menu appeared in a preview's screen shot).

Anybody know if you'll be able to create one without controlling both sides? Something like that might reduce the chances for stalemates via heavily fortifying choke points -- in a mid-life, sometimes cutting 2-4 edges can suffice to defend a third or more of the map...

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  #2  
Old August 24th, 2000, 12:41 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Warp points

Shields don't help with damaging warp-points, but armor does. In fact, organic armor seems to make ships immune to these warp-points. I guess this is because it regenerates. Seems kinda 'illogical' to me. Isn't the "spacial compression" or whatever it is in a warp-point going to affect all parts of a ship equally? So, this type of damage should ignore shields and armor both, I'd think. Maybe you could have a special technology to make you immune to gravity-type damage. "Graviton nullifier" or something like that. This could nullify tractor/pressor beams, graviton hellbores, and warp-point damage.
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Old August 24th, 2000, 02:15 PM

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Default Re: Warp points

Hmm. I distinctly remember having some ships with organic armor III getting damaged in a game I played in the 0.51 demo, but maybe they changed it. I haven't used organic tech recently, because it's just too powerful. Anyway, if you think of armor not as somthing slapped onto the side of a ship, but as general structural reinforcement and strong hull construction, then it makes a bit more sense that it should help against warp point damage.
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Old August 24th, 2000, 04:00 PM

Paladin Paladin is offline
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Default Re: Warp points

I agree with Jeb, and I might just add that stellar manipulation is unfortunately not available for the demo yet ;-(

This makes it interesting for longer run games with the complete Version though...
Imagine how you might feel if a clever oponent opens a rift in your defenses this way...
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Old August 25th, 2000, 03:10 AM

Lerchey Lerchey is offline
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Default Re: Warp points

Stellar Manipulation. You only have to HAVE a ship on one side to create a warp point - you do not have to "control" either system. However, you cannot have multiple warp points between the same two systems, so you cannot use stellar manipulation to "fix" a damage causing warp point unless you first use a different component to destroy it.

Note that this is not really different than SE III.

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