.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old September 7th, 2000, 11:35 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Things I don\'t like in Space Empires 4

Actually, I think repair bays in SE4 _do_ work even if you move. All other points are quite valid though.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #22  
Old September 8th, 2000, 01:31 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Things I don\'t like in Space Empires 4

Klauss: but I'm not talking about that the space shipyards, must build a determined number of components per turn.
I have not problems if with the current system, you could build a lot of small components one turn, and only a few the next, if it's a biggest component.

I'm talking about:
1) The limit to one shipyard per ship/base. 2) I can not see my ships under construction in the map, and check what components are ready, and what not (currently, if the ship is not finished, simply not exist).
3) If I clean the shipyard queue, everything is lost.
4) In the old times, when I did click over a planet with 10 shipyards, I had the chance to see all the queue ships at once. Now, it's very hard to check what thing is building in what place.

The current builiding queue, looks more like the MOO2 building queue, and really always I believed that it was one of the advantages of SE3 over Moo2.
Reply With Quote
  #23  
Old September 8th, 2000, 04:23 AM

wingte wingte is offline
Corporal
 
Join Date: Aug 2000
Location: CCTXUSA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
wingte is on a distinguished road
Default Re: Things I don\'t like in Space Empires 4

quote:
Originally posted by Noble713:
Actually, I think repair bays in SE4 _do_ work even if you move. All other points are quite valid though.


The "Repair Bays" do work when moving. I don't think the "ship yards" will even repair while moving..



------------------
Wingte
__________________
Wingte
Reply With Quote
  #24  
Old September 12th, 2000, 12:58 AM

R'tal R'tal is offline
Private
 
Join Date: Sep 2000
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
R'tal is on a distinguished road
Default Re: Things I don\'t like in Space Empires 4

You CAN decide what to repair and it what order in SE4. Simply click "Reorder Queue" and move stuff around!
__________________
Telek R'tal
Reply With Quote
  #25  
Old September 12th, 2000, 03:27 AM

wingte wingte is offline
Corporal
 
Join Date: Aug 2000
Location: CCTXUSA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
wingte is on a distinguished road
Default Re: Things I don\'t like in Space Empires 4

I keep the auto repair minister turned on. That should follow the repair order list automatically.

------------------
Wingte
__________________
Wingte
Reply With Quote
  #26  
Old September 12th, 2000, 03:13 PM

Klauss Klauss is offline
Private
 
Join Date: Sep 2000
Location: Vienna
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Klauss is on a distinguished road
Default Re: Things I don\'t like in Space Empires 4

Master Bellisarius!
sorry I misunderstood you. All the points you posted are valid IMO.

klaus
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.