Re: Wanted features:
Minister tweaks that would be nice:
- The one that controls population shuttling (Transports?) should not add a population that does NOT breathe a planet's atmosphere if there are already colonists who DO.
It possibly should never mix colonists who don't breathe the same atmosphere regardless.
- Mines/satellites: It would be nice to have a slider to specify requested size of a minefield, or alternately if it tended to be a bit less obsessed about particular warp points when others are perfectly good candidates for mining. I've a game where the AI cheerfully placed ~16% of my mines at one warp point -- over 450 -- which, um, is a bit excessive, considering that an enemy ship tries to pass there only every few turns, and my Kaboom!(R) mines are of the 2x300 variety...
I think I'd be perfectly happy with 100-200 mines per field, for now, which should be enough to destroy even a small group of sweepers. Idle minelayers would then replenish these fields as needed, lay new ones (mostly at border warp points, but also at planets and intraempire warp points), or simply wait for more mines to be produced or the empire to expand.
Actually, a "Place Minefield [button/hotkey] / Which Mine Design [menu]/ How Many [slider]" interface which would grab a sweeper or two and queue up the orders for picking up and dropping mines would be even cooler for the flexibility, but probably much more coding.
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-- The thing that goes bump in the night
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