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Old November 19th, 2000, 08:55 AM

Rover Rover is offline
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Default Re: Wanted features:

I would also like to see three additional Facilities Added, which would lead to three additional contruction queues.

A planetary Contractors Facility: this would than add a planetary construction queue. that would allow the sperate construction of all Other Facilies.

A military Industrial complex Facility:
This would Add The querue For building Satellites, Weapons Platforms and fighters

A military base Facility: This would Add a Queue for building Troops.

I would also like it if, MM would Get off this Idea of one Space ship yard per planet.
During the Second world war if the U.S.
Had only one ship yard for constructing ships with, I dare say we would still be fighting A war in the pacific and I doubt the Normany Invasion would have taken place any time soon. One ship yard per planet of 9 Billion people is A bit unreal. and has no real basis in histrocial realitly

For each one of the above mention queues,A button could be created next to the Construction button for that planet. There looks to be enough room for them.

As far as dealing with mulitible Construction queues on A planet. You could just duplicate it The way it is in the Empire construction queues (The wrench on the main menu Planel).

I would Also like to see, going back to ship building as it was in se3. it is far better than what is happening in se4

It would be nice if you put the replace Components buttons back in, too. gets tiring having to remove all the componenets just to place 1 more component further back and than put all the components back on and than go "darn I forgot to add that other component again." and than have to remove all the components again.and than put them all back on again. Heck, I don't know if I was coming or going after awhile.

Finally to agree with what has already Been posted here. please put retreat back into the game. Ships diengage from combat. Thats the way it has been in history, that is what is going to happen in space. Any other Idea about it is strange thinking. When ships of one side of a combat have had enough they diengage from that battle one way or another.




[This message has been edited by Rover (edited 19 November 2000).]
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Old November 20th, 2000, 04:59 PM
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Taqwus Taqwus is offline
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Default Re: Wanted features:

Minister tweaks that would be nice:

- The one that controls population shuttling (Transports?) should not add a population that does NOT breathe a planet's atmosphere if there are already colonists who DO.

It possibly should never mix colonists who don't breathe the same atmosphere regardless.


- Mines/satellites: It would be nice to have a slider to specify requested size of a minefield, or alternately if it tended to be a bit less obsessed about particular warp points when others are perfectly good candidates for mining. I've a game where the AI cheerfully placed ~16% of my mines at one warp point -- over 450 -- which, um, is a bit excessive, considering that an enemy ship tries to pass there only every few turns, and my Kaboom!(R) mines are of the 2x300 variety...

I think I'd be perfectly happy with 100-200 mines per field, for now, which should be enough to destroy even a small group of sweepers. Idle minelayers would then replenish these fields as needed, lay new ones (mostly at border warp points, but also at planets and intraempire warp points), or simply wait for more mines to be produced or the empire to expand.

Actually, a "Place Minefield [button/hotkey] / Which Mine Design [menu]/ How Many [slider]" interface which would grab a sweeper or two and queue up the orders for picking up and dropping mines would be even cooler for the flexibility, but probably much more coding.

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