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September 30th, 2003, 08:05 PM
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Re: Gift of Reason
Nerfix: Illwinters problem is not lack of ideas, there are plenty of unused ideas floating around here in the illwinter home office. So unless your or anyone elses ideas are very useful, or both good and easy to implement they are not very likely to get implemented.
And yes, I know about your icon.
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September 30th, 2003, 08:24 PM
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Lieutenant General
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Re: Gift of Reason
I remember suggesting that magic sites that also double as forts should be discovered found.
You most be realy skillfull to not notice a 500 feet tall crystal in midle of a forest...
Any words on this?
[ September 30, 2003, 19:25: Message edited by: Nerfix ]
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 30th, 2003, 08:24 PM
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Lieutenant Colonel
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Re: Gift of Reason
while we are at it, I sent you a mail on your request about scripting extensions, and got no confirmation reading. Do you have it?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 30th, 2003, 08:25 PM
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Re: Gift of Reason
Quote:
Originally posted by Yojinbo:
I was thinking about some random events that make changes to a province (don't think is possible in Dom I).
Like a rift in the ground that a deamon springs from. After that, the new site rift generates 1 Fire gem per turn...
Or a Treelord to wonders from the forest and plants an enchanted grove, then joins you if your pretender has at least one nature magic pick.
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There are events that generate sites in dom 2. Noticably a visit from Caspar of the cave or Oleg the alchemist.
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September 30th, 2003, 08:26 PM
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Captain
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Re: Gift of Reason
Quote:
Originally posted by Pocus:
while we are at it, I sent you a mail on your request about scripting extensions, and got no confirmation reading. Do you have it?
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yes
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September 30th, 2003, 08:29 PM
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Lieutenant General
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Re: Gift of Reason
Quote:
Originally posted by johan osterman:
quote: Originally posted by Yojinbo:
I was thinking about some random events that make changes to a province (don't think is possible in Dom I).
Like a rift in the ground that a deamon springs from. After that, the new site rift generates 1 Fire gem per turn...
Or a Treelord to wonders from the forest and plants an enchanted grove, then joins you if your pretender has at least one nature magic pick.
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There are events that generate sites in dom 2. Noticably a visit from Caspar of the cave or Oleg the alchemist. Ooooh, good...
Wait, why am i gigling manicaly and why on earth are my hands shaking?
Must be an overdose of good news!
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 30th, 2003, 08:35 PM
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Re: Gift of Reason
Quote:
Originally posted by Nerfix:
I remember suggesting that magic sites that also double as forts should be discovered found.
You most be realy skillfull to not notice a 500 feet tall crystal in midle of a forest...
Any words on this?
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Perhaps it is located on top of an olympian mountain shrouded in clouds, or hidden from view by magical mists or mighty illusions Perhaps it is in the middle of a forest of ancient oaks whose mighty trunks dwarf all man made structures, or maybe it is not hidden from view but only accesible by a treacherous mountain road blocked by magic gates whose keys are magic riddles that only a trained mage might solve. Take your pick or make up your own reason.
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