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  #1  
Old November 2nd, 2003, 10:59 PM
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Default Re: Impartial MASTER LIST of issues/problems

Kind OT, but poison (usualy) won't hurt/kill you if it doesn't get in to the bloodstream...
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Old November 2nd, 2003, 11:01 PM
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
They have to drink poison to be promoted - and the serpent priests (or whatever they are called) are immune to poison. Acolytes haven't drank the poison yet. I think that was the idea.
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Old November 2nd, 2003, 11:08 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Nerfix:
Kind OT, but poison (usualy) won't hurt/kill you if it doesn't get in to the bloodstream...
I wish I knew how the poison damage is calculated, and what does the length of the poison bar mean (I know it's relative to the strength of posion, but what does that mean exactly). Also, what's the difference in poison strength from the attack description? If it says weak posion, does that mean that it will wear off sooner, but the damage is the same, or that the damage is higher, or both? Does death posion mean that the posioned unit will always die and it cannot wear off? Are poisons cummulative, i.e. several weak posion attacks that damage the unit will be the same poison-wise as one strong poison damaging attack? This is the kind of things I would really like to see in the manual.

[ November 02, 2003, 21:10: Message edited by: HJ ]
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Old November 3rd, 2003, 01:02 AM
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Default Re: Impartial MASTER LIST of issues/problems

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Originally posted by iRichard:
I don't know if it has been noticed but with Pythium/Serpent Theme you have access to some sort of acolytes. These guys are descripted as acolytes who were able to drink poison without being killed. But they don't have ant poison resistance.

BTW : is there any search engine on this forum ?

[EDIT : of course this is not of a great importance]
Sounds buggy. They should be.
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  #5  
Old November 3rd, 2003, 05:07 PM
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Default Re: Impartial MASTER LIST of issues/problems

Thanks to St. Patrick for this thread. A very good idea indeed - well done.
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Old November 3rd, 2003, 08:03 PM
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Default Re: Impartial MASTER LIST of issues/problems

Currently, a lot of people argue or complain about the gold economy in Dominions 2, as well as the viability of light versus heavy units.

My suggestion:

For the game setup screen, take out "World Richness", and put in "Gold Richness" and "Resource Richness" as independant settings. Instead of 3 settings - low (50%), normal (100%), and high (200%) - give each 20 settings: 10% through 200%, in 10% increments.

Master List bullets:

* Add separate gold richness and resource richness settings for new games
* Allow finer adjustment of map richness levels, in 10% increments

-Cherry
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Old November 3rd, 2003, 08:58 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Saber Cherry:
Currently, a lot of people argue or complain about the gold economy in Dominions 2, as well as the viability of light versus heavy units.

My suggestion:

For the game setup screen, take out "World Richness", and put in "Gold Richness" and "Resource Richness" as independant settings. Instead of 3 settings - low (50%), normal (100%), and high (200%) - give each 20 settings: 10% through 200%, in 10% increments.

Master List bullets:

* Add separate gold richness and resource richness settings for new games
* Allow finer adjustment of map richness levels, in 10% increments

-Cherry
10% increments are a bit much. How about these increments?

Very Low (50%)
Low (75%)
Normal (100%)
High (150%)
Very High (200%)

Sammual
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