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January 14th, 2004, 08:03 AM
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Corporal
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Re: CherryMod Thread
Quote:
Originally posted by Saber Cherry:
New magic site:
Cliff of Legend. "Jump to test your faith in God"
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/bud 
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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January 14th, 2004, 08:18 AM
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Re: CherryMod Thread
Just a side note.
There are plenty of historical and religous references of polythestic gods that are related to 'misfortune' or bad luck that people gave an offering to keep them at bay (or even just spirits).
We have a Lady of Fortune, why not a Lady of Misfortune? (For the D&D Forgotten Realms crew, Black Bess type)
I know its kind of crazy with our current standings of bad events, but maybe the Mistress of Misfortune would be something that could be looked into 
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January 14th, 2004, 08:19 AM
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Major General
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Re: CherryMod Thread
Quote:
Originally posted by Zen:
We have a Lady of Fortune, why not a Lady of Misfortune?
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As long as it was stealthy... 
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January 14th, 2004, 08:52 AM
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Corporal
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Re: CherryMod Thread
The Farm of Onion. "Fragrant, Sweet, Delicious and...atishooooooo!"
Level: Air 2
Entering the site gives the commander and all his followers a 50% chance heal they disease.
15% his troops will plagued by "Fright" -- Morale-4.(oh,not a battle fright...we may call it 'onion fright'  )
This site also provides 50 food supplies.
[ January 14, 2004, 06:56: Message edited by: void ]
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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January 16th, 2004, 08:19 PM
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Major General
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Re: CherryMod Thread
New Magic Site:
Library of Elemental Magic
"Enter to Study Magic"
Level: Fire 3 (Ideally, L-3 in any elemental path)
Any mage may enter. Every turn studying gives a slight chance of raising the mage's level in each elemental path, equal to 2.5/(empowerment cost). So, for example, a 0-Earth 1-Air 2-Fire 3-Water mage studying would have (each turn) a 5% chance of boosting Earth by 1, 8.3% for Air, 5.6% chance for Fire, and 4.2% for Water, and gain roughly .23 magic skill per turn. A theoretical level 4,4,4,4 mage would advance at a much slower .13/turn, or about 7.5 turns per advance (he'd have much better things to do).
New Magic Site:
Library of Sorcery
"Enter to Study Magic"
Level: Death 3 (Ideally, L-3 in any elemental path)
Any mage may enter. Every turn studying gives a slight chance of raising the mage's level in each sorcery path, equal to 2.5/(empowerment cost). So, for example, a 0-Astral 1-Nature 2-Death 3-Blood mage studying would have (each turn) a 5% chance of boosting Astral by 1, 8.3% for Nature, 5.6% chance for Death, and 4.2% for Blood, and gain roughly .23 magic skill per turn. A theoretical level 4,4,4,4 mage would advance at a much slower .13/turn, or about 7.5 turns per advance (he'd have much better things to do).
New Magic Site:
Great Library
Level: Astral 0
Provides a free lab.
Decreases unrest by 5.
Mages flock to the great library to peruse the unique tomes. Any mage researching in this province gets a +3 research bonus, independant of the drain scale. However, not all ancient secrets are meant to be learned, and there is a slight risk (8%) of becoming horror-marked while studying... Also, mages like their peace and quiet, and have been known to turn local agitators into frogs, which reduces unrest somewhat.
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January 16th, 2004, 09:11 PM
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Sergeant
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Re: CherryMod Thread
Saber...have you got these magic sites already done up? If so, where can i get them?
Thanks
Chris
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January 16th, 2004, 09:30 PM
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Major General
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Re: CherryMod Thread
Sorry, no site modding yet
This thread is just a compilation of what I plan to add when it is possible. However:
1) Some of it will never be possible unless the stuff is explicitly supported in the game code, at which point it really wouldn't be a 3rd party mod anymore.
2) Illwinter is more than welcome to snag anything in this thread and add it (or support for it) to Dominions II
-Cherry
P.S. More alterations:
Satyrs get 2 natural protection.
Celestial Warriors changed from AAS to AWS.
Full Scale Mail gets +1 def (to -2). It's REALLY bad otherwise.
TC Full Leather Armor units get Full Linen Armor. Stats:
name=Full_Leather_Armor aprot=6 def=-1 enc=1 res=3
name=Full_Linen_Armor aprot=6 enc=1 res=4 new=1
Vanheim Fay Boar made sacred. Does anyone actually use them? There's no reason they should demand so much gold=)
Lorica Segmentata increased from 10 resources to 11 resources.
Ctis Falchioneer given ambidextrous 3, not 2.
Thoughts:
Should Ulm be given +1 strength?
Should Ulm Sappers get +1 HP?
[ January 16, 2004, 20:14: Message edited by: Saber Cherry ]
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