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November 24th, 2003, 01:44 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: A new idea for magic scales
I like this idea, although I agree with Chris the random paths should be restricted to what one already has. Drain doesn't need any extra penalty, as it already increasingly decrements.
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November 24th, 2003, 01:45 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: A new idea for magic scales
A bit off topic, but another thought is that magic/drain could also effect the arrival of heroes.
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November 24th, 2003, 01:51 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: A new idea for magic scales
Quote:
Originally posted by Argitoth:
Magic -1 -2 and -3 could give a 5, 10, 15% chance of a mage losing a level in a random path.
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No way! What would be worse than buying a level-1 mage and randomly getting no magic? Not good.
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November 24th, 2003, 02:17 AM
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Sergeant
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Re: A new idea for magic scales
I like Chris's idea - quirky, useful but hard to exploit.
I agree that priests should be kept seperate. Holy/unholy powers are not part of my view of what a magic scale affects.
Cheers
Keir
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November 24th, 2003, 02:22 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: A new idea for magic scales
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by Argitoth:
Magic -1 -2 and -3 could give a 5, 10, 15% chance of a mage losing a level in a random path.
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No way! What would be worse than buying a level-1 mage and randomly getting no magic? Not good. Dood, ok... I'm just saying stuff. All I care about is that holy/unholy paths have no chance of getting a +1 bonus. And once again, I am not for or against the idea.
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November 24th, 2003, 08:25 AM
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Corporal
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Location: Finland
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Re: A new idea for magic scales
Quote:
Originally posted by Chris Byler:
Whenever any mage is recruited (not summoned) in any province with a magic scale there is a chance (I propose 5% per level of magic) that he (or she, as appropriate) will be talented. A talented mage gets +1 power to one randomly selected path of magic he already has (after taking random picks into account). One-path mages (like Anathemants) will get a predictable bonus, and many-path mages (like Masters of Five Elements) will get an unpredictable bonus.
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Nice idea! Magic scales are not on top of my list when designing a nation, this would certainly make it worth investing.
Suggestion: New ability "Talented: [path]", where [path] is one of the static paths of the nation. Probability should be somewhat high to make it appealing enough, somewhere in the region of 10%/scale (too much?). Effect would be the like the talented mage is using a appropriate gem for the casting. They could be scripted to cast higher-power spells and additional gems (if used) go toward fatigue reduction. They still couldn't cast [path]+2 spells. Small implementation (I hope), minor thing, major lure.
- Humer
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November 24th, 2003, 09:27 PM
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Major
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Re: A new idea for magic scales
Quote:
Originally posted by Chris Byler:
I've never been happy with magic scales only helping research and not helping actual use of magic.
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Well, a magic scale does help the use of magic on the battlefield, as it reduces fatigue drastically.
I have another idea. Why not give mages a penetration bonus when it comes to casting resistable rituals - like Mind Hunt - just like their target's MR is modified by the magic/drain scale of the province he's in?
Magic +3 +2 +1 0 -1 -2 -3 Drain (origin)
Bonus +1 +1 0 0 0 -1 -1
A magic scale could even help penetrating magical domes:
Magic +3 +2 +1 0 -1 -2 -3 Drain (origin)
Bonus +5% +5% 0% 0% 0% -5% -5%
__________________
God does not play dice, He plays Dominions Albert von Ulm
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