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  #11  
Old December 11th, 2003, 07:18 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Mod Compatibility Thread

Now for a tough question... will there be a table of units with unit numbers, weapons with weapon numbers, and equipment with equipment numbers? Those would be quite handy=)
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Old December 11th, 2003, 11:32 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Mod Compatibility Thread

So as I understand it the available numbers not taken are between 2002-2100. It does strike me that this is not going to work.

I suggest when people put out a mod they note the numbers they have used. This way we don't have numbers sitting idle and people can try an avoid each other as best they can.

If I'm going to try a middle earth mod I will need a fair few new units.

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  #13  
Old December 11th, 2003, 03:49 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mod Compatibility Thread

Quote:
Originally posted by Saber Cherry:
Now for a tough question... will there be a table of units with unit numbers, weapons with weapon numbers, and equipment with equipment numbers? Those would be quite handy=)
The monedit file from Dom1 has a good start on that. Not everything but some basic stuff.

I suppose that a script such as was used to create the allview game for commander numbers (loop thru, assign the commander to a province, name the commander same as the number) could be used to find the other info also. Hmmmm it might be fun to try that.
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