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December 18th, 2003, 04:46 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Fortresses and Production
A) correct
B) You get 100% with fort, but only 50% without !
C) They shoudn't. This has changed in DOM2.
D) They'll divide the 100% by three ...
E) You'll get 100% of your max. total production with a fort in every prov., that's correct.
But you'll get more ressouces in provinces with ressource-heavy troops by building only a few high-admin castles.
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 18th, 2003, 05:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Fortresses and Production
Building fortresses everywhere would force you to be able to defend them all -- and note that there are a number of items and spells which can be used to breach fortresses far more rapidly than you might guess. Once a fort is captured, it's a production center and supply depot for the enemy.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 18th, 2003, 06:32 PM
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Private
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Join Date: Dec 2003
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Re: Fortresses and Production
E. (since A-D have been answered
You might think a fort in every province is a good idea, but its probably not. As Taqwus said if one of your forts gets captured that's just one more fort you have to fight through to get back too. Plus I like to heavily use the defense option (I'd rather spend money here than on a fort) get it up to 50-100 and you got a nice sizable defense, put a leader (magic user) in that province and your defense increases tremendously, as long as you win the battle your entire defense gets regenerated (for free) the next turn, but if you have a fort all your heros stay inside the fort so the enemy gets to fight each army seperately, usually they'll be able to beat the army that's lead by a couple priests and comprised of cheaper troops, and then storm the castle where my heroes are just waiting to be slaughtered.
Anyways that's how I play, I dont like having huge armies with every hero I have.
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December 18th, 2003, 11:19 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Fortresses and Production
Fortress theory also seems to depend on which nation you're using. The only nation I feel really competant with is Ulm. Ulm may be the only nation that can really use fortified cities because the resource requirement of the troops is so high it makes even the considerations of price and time to build pale in comparison.
If you were playing a low resource requirement nation I could see taking the cheap route and then building the 2 turn, 300 Gold wonders in any provinces with interesting troops.
For everyone else I imagine the standard is 30/40 admin, 3/4 turns, 300/450 Gold. Then place them so they're at least one province apart.
~Aldin
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He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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December 19th, 2003, 08:39 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Fortresses and Production
Thanks for all the good answers!
I was thinking about how to maximize resources. On some of the big maps, you tend to get fairly large areas which are “safe” behind your lines. Sure, there as spells and sneaking troops who can sometimes get to them, but they are generally safe. Given that building a castle effectively doubles your production, it seemed logical that you would want to build more. These back areas, where you have total control, seemed like a place to put this into effect
This is theoretical, ignores other concerns and assumes unlimited gold, but it seems to me that building a castle in each province will maximize production. Sure, you will not get one super province, but you get a higher total production. You would recruit in every province and in some you will have to wait multiple turns for the high value units to come, but you will produce more units over all.
Of course, in the real world, this would lead to massive micro managing. Also, if you have that much gold, you have probably won the game or should be looking for other, more aggressive uses for it. As such, I will keep my theoretical maximum in my head and focus on getting the more practical “key production provinces” going in the game.
I agree with sfsuphysics, the money is usually better spent on armies and heroes. They are much more versatile and offer lots of nice bonuses. When I played basketball in high school, the coach always said “Offense wins games, defense wins championships.” In Dominions, I feel it is the other way around. Defense is important, but unless you take the fight to the enemy, you are not going to win. My interest in fortresses is to get the best out of them for unit production. Their defensive value is clear, but I needed some help regarding their link to production and, therefore, offense.
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December 19th, 2003, 08:03 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Fortresses and Production
Quote:
Originally posted by Bossemanden:
EU2 1.07beta, HOI 1.05c/CORE 0.62, Vicky Beta, New to Doms
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you are a man of good tastes.
btw CORE is in 0.64, and you should try superAI as the icing on the cake 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 19th, 2003, 08:49 PM
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Re: Fortresses and Production
The reason offense works well in Dominions because your opponent is always playing catch up while you are expanding.
Plus a standing fact if you can siege a capital or fortress for a few rounds and negate it's production while you are sieging them; and then a few turns after because of unrest even if they set a patrol. Gives you an edge.
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