Re: Iron Faith Ulm
I'm doing much better with IF this time.
I did wind up using those owl quills early on. If only to free up my pretender to site search. Converting 1 rp to 4 rp in a drain 3 dominion is a good thing. Well worth the 3 air gems it will cost you once you have a black priest with a random air.
I'm really enjoying getting the random picks. And I can squeeze blade wind out of these priests. The ones with two earth (due to a random earth) are going to be as good at blade wind as traditional smiths.
It does seem that it takes a while longer to get to blade wind due to slower research than with standard ulm, but I'm almost there by turn 30 or so.
I had a difficult time with Caelum as my neighbor since the AI is fairly adept at using Caelum's flying to target my least defended provinces and casts that black hawks spell quite a bit.
Looking back, I'm very glad I took picks in air since that enabled the owl quills (and it can be hard to find air sites with just a random 1 air, which you might have to build a bunch of mages to get). I'm also glad I took picks in death as the skull mentors kicking in at construction-4 really makes your research take off. And finding death gems if you have death-4 is a lot more reliable than finding sages.
The AI (Caelum) seems to have found some wizards for me. 3 random picks on those guys, and they have research-10. At around 150 or so gold each, that seems to be a better deal than sages in my dominion and will give me some new magic combinations to play with.
It is a slower start, but the more I think about not having magma bolts friendly fire later in the game once all scripted spells are cast in long battles...the more I'm starting to like IF. The slow start you can get with this nation I think makes it a bit more of a challenge.
I'd love to hear other folks' experience.
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