Re: Does anyone use ROBO MINERS?
As is, the RoboMiners are not very worthwhile. Unless you have a high value planet/asteroids/etc. and use a base to mine with, your returns are poor at best, and even with good returns, after a few turns you will drain the mining target to a point where the maintenance outweighs your gains.
Also, no matter where you mine, only the first vehicle in place will mine. This counts for ships or satellites or bases. Only one vessel, regardless of type or makeup, will mine.
That being all said, I do use a couple of mods to make remote mining worthwhile. First off, I turn off the flag in the settings file to cause mining to decrease a resource's value. This gives a constant flow of materials. I justify this by simply looking at colonized planets; their resources do not decrease, and given time, you can actually increase those values.
The second mod helps a lot with using the standard ships. I give RoboMiners a Cargo ability, but they can not actually hold cargo (set to 0). This allows me to dump miners onto transports, and they count against the transport's cargo requirement. So, with a large transport, you can fit several types of miners on board and reap a variety of materials from a single ship. That way too, I do not have to use combat space frames to make miners, which are generally more expensive than the transport frames.
Of course, even with these mods, a base is still the best mining platform, as they are cheaper in maintenance, and can hold gobs more miners.
Just my 11.5 cents (inflation and all).
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