quote:Originally posted by Peter Ebbesen: Okay, that one is nasty. I had no idea that ritual of returning worked in Deathmatches
Why wouldn't it? You gotta think outside the box when you play Dominions. Well, we are talking about magic powerful enough to force the current record-holder to be magically transported against his will (together with all the other participants who join voluntarily) to some nether realm outside the reach of all other travel magic* where the battle takes place.
That is some damn serious mojo right there.
If the Spirit of the Deathmatch arranged all that just to see people (using the term lightly here) fight for its glory, it is hard to see why it should allow anyone to magically flee, as it has the power to bring them there by magic in the first place.
Possibly a bureaucratic cockup is to blame.
Thinking outside the box? I have been inventing better boxes for decades
* Not even a wish can transport you to the Deathmatch, it can only coerce the Spirit of the Deathmatch to shedule one two months later.
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When I said Death before Dishonour, I meant alphabetically.