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  #71  
Old May 22nd, 2001, 12:01 AM
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Default Re: Modder brainstorming session

Regarding fast strategic move without fast tactical move - you can use a combo of an emergency propulsion-type component, combined with a cheap/small "damage control" component that repairs one component per strategic turn.

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  #72  
Old May 22nd, 2001, 12:16 AM
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Default Re: Modder brainstorming session

quote:
Regarding fast strategic move without fast tactical move - you can use a combo of an emergency propulsion-type component, combined with a cheap/small "damage control" component that repairs one component per strategic turn.

That would be perfect for a Humans-only game... any way to make the AI use the Emergency propulsion often enough?
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  #73  
Old May 22nd, 2001, 01:14 AM
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Default Re: Modder brainstorming session

Well, perhaps if they designed a ship that had only emergency prop, damage control, and afterburners, they would use the emergency prop to get around.

I haven't tried it, though.

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  #74  
Old May 22nd, 2001, 04:32 AM
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Default Re: Modder brainstorming session

Has anybody ever caught an AI using their emerg. components?

IE. seen a ship with a busted emerg. supply or propulsion component?
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  #75  
Old May 23rd, 2001, 03:10 AM
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Default Re: Modder brainstorming session

quote:
Originally posted by suicide_junkie:
Has anybody ever caught an AI using their emerg. components?

IE. seen a ship with a busted emerg. supply or propulsion component?



big negative there. I dont think they know how.. however they have learned to use stelar manip fairly well, they might be able to do this. It also might depend on conditions, IE out of supply and returning to base, or in a hostile system and retreating.. really dont know how the AI is coded this way.

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