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May 7th, 2004, 10:37 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Favorite assassin
Nice techniques, Gandalf! Very nice... Hmm. So, if you wander through enemy provinces generating Maenads, the generated ones attack the province with no leader, and don't rout for having no leader?
What happens if you have a stealthy commander leading stealthy units, and that commander dies for some reason (such as a failed assassination)?
PvK
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May 7th, 2004, 11:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Favorite assassin
Quote:
Originally posted by PvK:
Nice techniques, Gandalf! Very nice... Hmm. So, if you wander through enemy provinces generating Maenads, the generated ones attack the province with no leader, and don't rout for having no leader?
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They rout also. But Maenads have a high morale. And even if both sides rout you know its safe to attack with the assassin.
I forgot to mention, even if there are more commanders there the maenad attack is a nice way to look at who is left for assassination. Sometimes my response is "oops" and move on.
Quote:
What happens if you have a stealthy commander leading stealthy units, and that commander dies for some reason (such as a failed assassination)?
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Hmmm I dont remember. I think they are lost as if they had routed to an unowned province.
[ May 07, 2004, 22:49: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 8th, 2004, 04:34 AM
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Major General
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Re: Favorite assassin
Quote:
Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.
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Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander?
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May 8th, 2004, 06:32 AM
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Shrapnel Fanatic
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Re: Favorite assassin
Quote:
Originally posted by Norfleet:
quote: Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.
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Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander? I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 8th, 2004, 06:46 AM
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Sergeant
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Re: Favorite assassin
Ok, sent an Earth Elemental against an Arch Mage and two raptors. The raptors do indeed fly at the assassin instead of staying close to the target. Unfortunately, two raptors don't do so well against an Earth Elemental.
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May 8th, 2004, 07:01 AM
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Sergeant
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Re: Favorite assassin
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Norfleet:
quote: Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.
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Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander? I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us. Why would the other side rout? I can understand that they'd have a chance to win if neither side had a commander, but all that takes is 1 province defense. Who doesn't spend 1 gold on that? If I get really lazy sometimes I'll forget to buy at least 1 province defense, but there's no good excuse for not doing so.
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May 8th, 2004, 07:02 AM
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Private
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Re: Favorite assassin
Quote:
Originally posted by Gandalf Parker:
Pans and Lord of the Hunt do almost the same thing. A combat follows the assassination as Maenads try to take the province. If you are using assassination for gaining provinces its at least TWICE as fast.
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Does this mean that there is some way to gain control of the Lord of the Hunt (the one that appears from Wild Hunt, I am assuming you mean)
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