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  #1  
Old June 2nd, 2004, 09:49 PM
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Default Re: MP Game - Pascentiful 2 starting Saturday 22 May.

I do not want to restart or abort. I am sure
that it is a honest mistake, and that he will be
willing to just park it in the home castle.
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  #2  
Old June 7th, 2004, 11:48 PM
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Default Re: MP Game - Pascentiful 2 starting Saturday 22 May.

I think Esben will be fixing this game (and others) tommorow sometime. We should set the host time to something really large to give everyone enough time to get patched up and ready to play.

Also I have my turn submitted, but I didn't do anything. I was planning to log in again an hour later to actually take my turn, but game had crashed by then. I just want to make sure I can take my turn before we host it.
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Old June 8th, 2004, 12:24 AM

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Default Re: MP Game - Pascentiful 2 starting Saturday 22 May.

Let's not restart the game. The Wyrm should just be restricted to capital only.
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Old June 8th, 2004, 06:53 AM

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Default Re: MP Game - Pascentiful 2 starting Saturday 22 May.

Or simply we all ally against Arco since Master Password don't work.
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  #5  
Old June 8th, 2004, 08:43 AM
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Default Re: MP Game - Pascentiful 2 starting Saturday 22 May.

Argh. I'm the culprit.

I read the "10-points pr. path-pretender" as "every magic path you take most be taken to 10 points". As I understand, you meant the pretenders whose initial new magic path cost was 10 points. I'm so sorry :-(

I think my nation will commit ritual suicide as amends. I will loan a sea province to the north for this purpose. It will take a couple of turns to set this up; I need to forge some magic items to go into the sea.

Again, I'm sorry :-(
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Old June 8th, 2004, 08:49 AM

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Default Re: MP Game - Pascentiful 2 starting Saturday 22 May.

Well, otherwise you can keep your wyrm in the capitol researching and forging only, but I suppose this is very bad for you ... but you can keep playing at least.

If you withdraw in only 1 province, you could leave a big hole in the map...
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Old June 8th, 2004, 09:33 AM
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Default Re: MP Game - Pascentiful 2 starting Saturday 22 May.

Quote:
Originally posted by Esben Mose Hansen:
Argh. I'm the culprit.

I read the "10-points pr. path-pretender" as "every magic path you take most be taken to 10 points". As I understand, you meant the pretenders whose initial new magic path cost was 10 points. I'm so sorry :-(

I think my nation will commit ritual suicide as amends. I will loan a sea province to the north for this purpose. It will take a couple of turns to set this up; I need to forge some magic items to go into the sea.

Again, I'm sorry :-(
There is no need to kill yourself for it. Just putting your pretender in capitol will allow you to use him like an immobile and that is within rules.
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