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June 2nd, 2004, 09:49 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: MP Game - Pascentiful 2 starting Saturday 22 May.
I do not want to restart or abort. I am sure
that it is a honest mistake, and that he will be
willing to just park it in the home castle.
__________________
No good deed goes unpunished...
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June 7th, 2004, 11:48 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: MP Game - Pascentiful 2 starting Saturday 22 May.
I think Esben will be fixing this game (and others) tommorow sometime. We should set the host time to something really large to give everyone enough time to get patched up and ready to play.
Also I have my turn submitted, but I didn't do anything. I was planning to log in again an hour later to actually take my turn, but game had crashed by then. I just want to make sure I can take my turn before we host it.
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June 8th, 2004, 12:24 AM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
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Re: MP Game - Pascentiful 2 starting Saturday 22 May.
Let's not restart the game. The Wyrm should just be restricted to capital only.
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June 8th, 2004, 06:53 AM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: MP Game - Pascentiful 2 starting Saturday 22 May.
Or simply we all ally against Arco since Master Password don't work.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 8th, 2004, 08:43 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: MP Game - Pascentiful 2 starting Saturday 22 May.
Argh. I'm the culprit.
I read the "10-points pr. path-pretender" as "every magic path you take most be taken to 10 points". As I understand, you meant the pretenders whose initial new magic path cost was 10 points. I'm so sorry :-(
I think my nation will commit ritual suicide as amends. I will loan a sea province to the north for this purpose. It will take a couple of turns to set this up; I need to forge some magic items to go into the sea.
Again, I'm sorry :-(
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 8th, 2004, 08:49 AM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: MP Game - Pascentiful 2 starting Saturday 22 May.
Well, otherwise you can keep your wyrm in the capitol researching and forging only, but I suppose this is very bad for you ... but you can keep playing at least.
If you withdraw in only 1 province, you could leave a big hole in the map...
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 8th, 2004, 09:33 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: MP Game - Pascentiful 2 starting Saturday 22 May.
Quote:
Originally posted by Esben Mose Hansen:
Argh. I'm the culprit.
I read the "10-points pr. path-pretender" as "every magic path you take most be taken to 10 points". As I understand, you meant the pretenders whose initial new magic path cost was 10 points. I'm so sorry :-(
I think my nation will commit ritual suicide as amends. I will loan a sea province to the north for this purpose. It will take a couple of turns to set this up; I need to forge some magic items to go into the sea.
Again, I'm sorry :-(
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There is no need to kill yourself for it. Just putting your pretender in capitol will allow you to use him like an immobile and that is within rules.
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