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June 7th, 2004, 04:45 PM
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Re: Abysia and Death Scale
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
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June 7th, 2004, 04:49 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.
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Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect.
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June 7th, 2004, 05:40 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.
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Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect. If you put 3 blood hunters in the same province it does. IIRC 1 slave - 10 pop.
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June 7th, 2004, 05:45 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Teraswaerto:
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
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Strange, may be luck comes into play.
I just checked provinces where my hero was attacked every turn: misfortune -2, magic +3.
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June 8th, 2004, 12:39 AM
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Re: Abysia and Death Scale
Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?
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- Cohen
- The Paladin of the Lost Causes
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June 8th, 2004, 01:24 AM
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Re: Abysia and Death Scale
I've tested it (only at start in capital), indeed Abysia has same income and supplies with Growth3 than Death3, and a better income with Heat3 than 0.
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
I fear that Death3, and Death2 with Cherryscales (that I use in all games, SP and MP) may still be dangerous in the long term.
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June 8th, 2004, 01:29 AM
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Re: Abysia and Death Scale
Oh I didn't know that!
I've tested too ... sigh it's true.
[ June 07, 2004, 12:34: Message edited by: Cohen ]
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 8th, 2004, 01:50 AM
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Re: Abysia and Death Scale
Quote:
Originally posted by PDF:
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
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It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.
[ June 07, 2004, 12:51: Message edited by: mnoracle ]
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June 8th, 2004, 09:01 AM
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Re: Abysia and Death Scale
Quote:
Originally posted by Cohen:
Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?
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It was 3 different provincies, where my hero was attacked.
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