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May 31st, 2001, 04:57 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
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Re: End of the month
There's been another patch since v.1.36, I just didn't have the time to download it until tonight (Finals...).
Here's another bone for you
quote:
Version 1.37:
1. Changed - Increased cost to retrofit.
2. Added - Command Line option -nd (which should be placed at the very end
of the line) which will prevent any display of dialogs.
3. Added - Exit Code when running the exe from the command line.
0 - Successful.
1 - Invalid Master Password.
2 - Invalid Player Password.
4. Fixed - When downsizing a ship using retrofit, the number of damaged
components display might show too high a number.
5. Fixed - Allegiance Converters should not work against ships with
Master Computers.
6. Fixed - All designs in the Designs Window are now listed sorted by name.
7. Fixed - Small fighter Groups would show the out of supply icon even
at 100% fuel.
8. Fixed - If a planet was destroyed in combat, all the units that were
housed on the planet would not be showed as killed in the
design statistics.
9. Fixed - Swept mines were not being added to the killed statistics.
10. Fixed - A player would not receive enemy fighter designs if the designs
were housed on a planet during combat.
11. Fixed - Simultaneous Game: The protector in a protectorate treaty would
often not store any resources.
12. Fixed - Rare Access Violation when Host is processing a turn.
13. Fixed - Added a fix for the garbled log message display even though unable
to repeat.
14. Fixed - Simultaneous Game: Changing the colony type would not take effect after
a turn was processed.
Aaron also said he's hoping to get a patch out rather quickly, "(maybe next week!)".
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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June 1st, 2001, 01:36 AM
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Colonel
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Join Date: Jan 2001
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Re: End of the month
Will thank you very much for your post. Do you know what
"5. Fixed - Allegiance Converters should not work against ships with
Master Computers."
means?
I really don't hope that you can't use anymore allegiance converters on ships where you first destroyed the master computer.
This would ruin an important part of my AI modifications and make the human player much stronger!
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June 1st, 2001, 01:45 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: End of the month
I hope it means that Allegiance Converters will not work until the master computer is destroyed. I think I recall a thread where someone said their ships were being converted while the master computer was functional.
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June 1st, 2001, 01:48 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
Posts: 289
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Re: End of the month
Ooooo... double (or triple?) negatives...
Did you mean "I hope you can still use allegiance converters on ships where you destroyed the master computer"?
If so.. I agree
As for the eta of the next patch... I just cant wait
Matryx
[Edit: Apologies if I sound a little dim today... I've been doing exams and it seems to have sapped all my brain power]
[This message has been edited by Matryx (edited 31 May 2001).]
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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May 31st, 2001, 03:13 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: End of the month
Sorry, trying to work and browse.
I meant I hope you cannot use the Allegiance Converter to convert a ship with a functioning Master Computer on it.
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May 31st, 2001, 03:45 PM
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Colonel
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Join Date: Jan 2001
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Re: End of the month
quote: Originally posted by Nitram Draw:
Sorry, trying to work and browse.
I meant I hope you cannot use the Allegiance Converter to convert a ship with a functioning Master Computer on it.
That's the way it is already (Version 1.35, just ran a confirmation test in the simulator): Allegiance converter can not convert a ship with a fuctional master computer, but if you destroy first the master computer the allegiance computer will convert the ship.
IMO that's the way it should be and remain! I would be terribly frustrated if MM removed this possibilty of the AI to convert ships of human opponents.
[This message has been edited by Q (edited 31 May 2001).]
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May 31st, 2001, 04:13 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: End of the month
The reason I mentioned this is that there was a thread aearlier this month where someone had the Allegience Converter work on ships with intact master computers. The thread is called Bugs.
I agree, the converter should definately not work if the master computer is intact or else there is no defense for it.
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