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Old August 11th, 2004, 09:20 PM
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Default Re: Q&A Chat session with Aaron Hall. (On #se4)

Some more technical questions:

1) SEIV, DO, and SE:SF all had basic vanilla text files for configuration and mods. Will this stay the same for SEV? I am a little bit split as to what kind of config/mod format I would like to see: stick with text, only a bit more error tolerant? or have a front-end client to modify a more compact data file? Sticking with the text files allows much more freedom, while the client would ensure complete reliability.

2) Will the game files be similar in structre and importance as with SEIV? More specifically, *.GAM and *.PLR files will still exist and perform the same uses as before, and all other game files are of minor to no importance, correct?

3) It would be nice to have a bit of randomness show up in the game, like a mineral miner advertising that it produces 500 minerals sans-modifiers, but it could actually produce anywhere from 450 to 525. I would imagine something like this will exist with the combat engine, but what about the rest of the game?

I'll probably think of more later
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