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August 19th, 2004, 06:59 PM
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Second Lieutenant
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Re: What is Dominions II?
Quote:
Gandalf Parker said:
There are slick interfaces available for any system. Unfortunately if its for 4 different systems then its hard to find common ground. Not much good to have buttons doing things on one that cant be done on the others.
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No one is complaining that the window borders look funny. None of the UI issues that are being brought up have anything to do with what platform the game is running on. I could give a list but I don't want to turn this thread into a rant session
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The same thing I think. Less resource intensive games on Windows let the windows dll's take care of alot of the overhead. That way each program isnt loading and using modules for common things like how to draw the screens or how to display fonts.
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Whatever is going on to make Dom2 more resource intensive than usual doesn't have anything to do with module loading overhead. But whatever the reason, it hardly matters. Do I really need my fire darts to run at 60 FPS?
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August 19th, 2004, 07:53 PM
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Shrapnel Fanatic
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Re: What is Dominions II?
Quote:
Sheap said:
Quote:
Gandalf Parker said:
There are slick interfaces available for any system. Unfortunately if its for 4 different systems then its hard to find common ground. Not much good to have buttons doing things on one that cant be done on the others.
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No one is complaining that the window borders look funny. None of the UI issues that are being brought up have anything to do with what platform the game is running on. I could give a list but I don't want to turn this thread into a rant session 
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Well he mentioned keypresses. I think that the keypresses used originally were the ones that would work standard across windows, mac, linux and solaris. As it is they are already sliding into ones which dont carry over well into all of the platforms which slows down getting patches and new demos done.
Quote:
Quote:
The same thing I think. Less resource intensive games on Windows let the windows dll's take care of alot of the overhead. That way each program isnt loading and using modules for common things like how to draw the screens or how to display fonts.
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Whatever is going on to make Dom2 more resource intensive than usual doesn't have anything to do with module loading overhead. But whatever the reason, it hardly matters. Do I really need my fire darts to run at 60 FPS?
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Its that Dominions does not load modules. They do everything themselves rather than use things already loaded such as screen-write API's or optimized for windows such as DirectX. Most FPS problems are graphic card problems. I think from not making best use of drivers for the cards.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 20th, 2004, 06:17 AM
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Second Lieutenant
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Re: What is Dominions II?
Quote:
Gandalf Parker said:Its that Dominions does not load modules. They do everything themselves rather than use things already loaded such as screen-write API's or optimized for windows such as DirectX. Most FPS problems are graphic card problems. I think from not making best use of drivers for the cards.
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Eh.. Last I check dom used openGL (and maybe SDL, though I don't know), which is sortof DirectX, made right this time. There should be no performance hit for this. Probably, the code just needs a bit of optimization, that's all. And lots of small objects has always been the death of 3D rendering system (such as openGL (and Direct3D)).
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August 20th, 2004, 08:17 AM
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Major General
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Re: What is Dominions II?
There is an issue with DOM2, SDL, OpenGL and ATI cards:
No matter what system you have, what screen resolution you're running, you'll get either 8,15 or 32(?) fpm.
But it is NOT over-use of ressources, it's a programming glitch in one of the sub-systems (not necessarily even in DOM itself).
E.g. it runs with 25+fpm on my P3/400 (G2Ti) and only with 15 fpm at work (D1800/Rad7000).
Sadly, it looks like the problem is just to "sophisticated" for the developer(s) to figure out - remember, we're talking a part-time hobby programmer here.
And, at Last, I really like the interface.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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August 20th, 2004, 08:26 AM
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Sergeant
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Join Date: Nov 2003
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Re: What is Dominions II?
Quote:
Arralen said:
There is an issue with DOM2, SDL, OpenGL and ATI cards:
No matter what system you have, what screen resolution you're running, you'll get either 8,15 or 32(?) fpm.
But it is NOT over-use of ressources, it's a programming glitch in one of the sub-systems (not necessarily even in DOM itself).
E.g. it runs with 25+fpm on my P3/400 (G2Ti) and only with 15 fpm at work (D1800/Rad7000).
And, at Last, I really like the interface.
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fpm? Frames per minute? Now THAT would be a "glitch"
The problem is unlikely to be addressed by ATI though. The majority of other games do not have that problem, and the Dom2 community is too small to have an impact on their driver development. Although, I heard they almost rewrote their OpenGL implementation for the 4.9 Cats. Maybe THEN my X800 will give me more than 16 fps during battles.
The interface is ok. Right click or left click doesn't matter you get used to it. The messaging system IMO is the part of the GUI that needs fixing. I'd even propose collecting money from the community to "sponsor" their programming time to rewrite it. 
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August 20th, 2004, 08:33 AM
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Sergeant
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Re: What is Dominions II?
Quote:
reverend said:
The interface is ok. Right click or left click doesn't matter you get used to it. The messaging system IMO is the part of the GUI that needs fixing. I'd even propose collecting money from the community to "sponsor" their programming time to rewrite it.
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Do we even need to do that? Can't they just refer to an EDITOR environment variable, and fire it up for writing Messages? Then you can use whatever you want - Notepad, vi, whatever. Then the only recoding is to let you see Messages you've written this turn, re-edit them etc.
CC
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August 20th, 2004, 08:38 AM
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Sergeant
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Re: What is Dominions II?
Of course, the ability to just copy'n'paste from an external editor would be enough for the editign part.
Re-Editing sent Messages isn't even necessary. The messenger is on its way, can't call him back. That is something I can live with.
What really is needed in the system is instead of choosing ALL nation or ONE nation as the recipient, place a checkbox in front of the nations name, so you can select multiple nations as the recipients.
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August 20th, 2004, 10:20 AM
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First Lieutenant
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Re: What is Dominions II?
Quote:
Arralen said:
There is an issue with DOM2, SDL, OpenGL and ATI cards:
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There is an issue with OpenGL and ATI cards, Dom2 is not the first and is not the Last game that works poorly on ATI, actually, is there any OpenGL game that works well on ATI? I believe there were some non-ATI OpenGL ATI drivers around, which were working better than original ones.
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August 20th, 2004, 11:14 AM
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Lieutenant General
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Re: What is Dominions II?
Quote:
Gandalf Parker said:
Quote:
Sheap said:
No one is complaining that the window borders look funny. None of the UI issues that are being brought up have anything to do with what platform the game is running on. I could give a list but I don't want to turn this thread into a rant session 
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Well he mentioned keypresses. I think that the keypresses used originally were the ones that would work standard across windows, mac, linux and solaris. As it is they are already sliding into ones which dont carry over well into all of the platforms which slows down getting patches and new demos done.
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The up/down arrows are already used in other portions of the interface, so it's not that the keypresses aren't standard across the platforms. (And yes, I've programmed X for many years on *nixes, and know what a PITA many of the keys are.) But while it's possible to scroll through commanders, and to scroll the map, it isn't possible to scroll through the spells in the research screen, or the spell scripting screen, or through the commanders in the troop deployment screen.
The entire spell list section - having the spells in a sane order has nothing to do with the multiple platforms. But as Sheap said, we don't want to turn this thread into a rant. 
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