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August 23rd, 2004, 06:19 PM
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Shrapnel Fanatic
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Re: OT: Anybody know how to do screenshots in Wing
Povray format is copy-pasteable? Ok, now how do I get wings to export to Povray? I looked at the export function and didn't see that option.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 23rd, 2004, 06:59 PM
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Re: OT: Anybody know how to do screenshots in Wing
You need a plugin, but the plugin only works with the stable Version, not the development Version. Get the plugin here: http://www.midcoast.com.au/~rgcoy/software.html
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August 23rd, 2004, 07:05 PM
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Shrapnel Fanatic
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Re: OT: Anybody know how to do screenshots in Wing
Thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 30th, 2004, 06:53 PM
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Shrapnel Fanatic
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Re: OT: Exports and textures
What's the best 3d export option for keeping detail in wings?
Oh, and can you use vertex color to help texture and if so, how?
I checked the wings site, but it didn't seem to be in the tutorials.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 30th, 2004, 08:10 PM
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Re: OT: Exports and textures
What do you mean "for keeping detail"? Exporting a file shouldn't remove geometry; all you might lose is some textures and such.
If I'm not mistaken, vertex colors are basically just an alternate way of texturing your models and in Wings you can't have both vertex colors and UV textures on your models at the same time; you can convert between the two, however, though you will lose detail when you convert from UV to vertex colors as there are many more points on the UV plane than there are vertices in a typical model!
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August 30th, 2004, 08:30 PM
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Shrapnel Fanatic
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Re: OT: Exports and textures
Well, I remember converting one model to .3DS and loading it in wings and at least two of the vertecis seemed to have moved.
No unwrapping? I guess it's time to head into the wild world of texture generation. */me grabs a torch...
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 31st, 2004, 12:51 AM
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Join Date: Apr 2001
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Re: OT: Exports and textures
What do you mean no unwrapping? Use AutoUV to unwrap your model...
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