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  #1  
Old November 7th, 2004, 10:26 PM

Zooko Zooko is offline
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Default Re: Newbie ?? re: Spell Damage

Thanks for the explanations!
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Old November 7th, 2004, 10:30 PM

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Default Re: Newbie ?? re: Spell Damage

So, is it +3 for spells with dmg 20-30?
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  #3  
Old November 8th, 2004, 12:27 AM

FarAway Pretender FarAway Pretender is offline
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Default Re: Newbie ?? re: Spell Damage

Cool! Thank you so much for the clarification(s)!! Really does help me a lot, and also affects the spells I'll be casting going forward (with some of my spellcasters, at least!).
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Old November 8th, 2004, 12:41 AM

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Default Re: Newbie ?? re: Spell Damage

Yeah, I just decided that my 9-Fire, 9-Astral Flaming Head Baphomet really ought to cast Power of the Spheres, Phoenix Power, Summon Fire Elemental, Luck, Holy Pyre.

Don't tell Argitoth.
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  #5  
Old November 8th, 2004, 01:02 AM
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Default Re: Newbie ?? re: Spell Damage

ooh, also check astral fires...

and living fire, the mass elemental spell, would give you 11 elementals...
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Old November 8th, 2004, 01:07 AM

Zooko Zooko is offline
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Default Re: Newbie ?? re: Spell Damage

Those are way too advanced for my simple-minded nation of campaigning religious fanatics.

Also Astral Fires doesn't have "+" damage, and magic resistance negates. Bleah. Oooh, but I see that the area of effect has a "+" on it. Cool. If my mages ever get tired of throwing themselves into battle and decided to do some research, we'll look into that.
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Old November 8th, 2004, 03:47 AM
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Default Re: Newbie ?? re: Spell Damage

Fire Darts is very fun at the early stages if your pretender has 8-10 in fire. Dmg is only 10, but 10-12 darts is still very useful unless the opponents have heavy armors. Besides the dmg is armor piercing.
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  #8  
Old November 8th, 2004, 07:27 AM
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Default Re: Newbie ?? re: Spell Damage

Quote:
Zooko said:
Also Astral Fires doesn't have "+" damage, and magic resistance negates.
True, but higher skill helps you bypass the target's MR more easily (+1 bonus for each 2 levels above the spell requirements - ie, +3 with your Baphomet).
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Old November 8th, 2004, 01:12 PM
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Default Re: Newbie ?? re: Spell Damage

Quote:
Zooko said:
Also Astral Fires doesn't have "+" damage, and magic resistance negates. Bleah. Oooh, but I see that the area of effect has a "+" on it. Cool. If my mages ever get tired of throwing themselves into battle and decided to do some research, we'll look into that.
And a high magic pretender (or empowered + item boosted mage) not only gets a larger area of effect, but it becomes harder and harder to resist the magic. Then you add on an item or two that helps with spell penetration, and rings of sorcery and wizardry raise magic skill level _and_ penetration.
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Old November 8th, 2004, 06:50 AM

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Default Re: Newbie ?? re: Spell Damage

Quote:
Zooko said:
Yeah, I just decided that my 9-Fire, 9-Astral Flaming Head Baphomet really ought to cast Power of the Spheres, Phoenix Power, Summon Fire Elemental, Luck, Holy Pyre.

Oooh! So that's what you have. Lucky I didn't start next to you. You must have really kick *** flagellents!
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