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  #1  
Old August 8th, 2001, 02:28 AM
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Default Re: Some of my ideas and questions

MMM CANDY ( drools profusly) well thanks (i think) and btw i have some other Posts that need replays check the my new forum post oh and by star cannon i meant the sat thing i want just that a cannon in space sort of likea giant gun sitting in space waiting to fire.

[This message has been edited by Lord Kodos (edited 08 August 2001).]
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Old August 8th, 2001, 02:00 PM
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Default Re: Some of my ideas and questions

quote:
MMM CANDY ( drools profusly) well thanks (i think)
SE4 is the kind of game that leaves you drooling over the possibilities; we need that kind of enthusiasm & new ideas.

I was thinking you might have been describing something similar to the "mirrors orbiting the sun, angled to send a huge beam of energy into planets" suggestion

For just a cannon sitting is space, you'd still need a control system to aim and trigger the thing when the enemies come by. Otherwise, it ends up as a mine.

If you offer the players a large weapon (70 or 90Kt) that only fits on sats, that should get you there. The player could always research a larger sat and put the 90KT gun plus some shield or armor.

Perhaps three levels of star cannon, designed to fit small, medium & large sats with only a computer.
Oh, I just realized, you could put the Master Computer ability into the cannon component, and make them fill up the entire sat! Try that.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 08 August 2001).]
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  #3  
Old August 8th, 2001, 08:50 PM
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Default Re: Some of my ideas and questions

hit the nail on the head well my mod runs a wee bit on the trust system it trusts you wont as a player play an omnipotent species and things like that.oh and about youre p&n patch with the planetoids in my mod a planetoid is just that a planet with its core harnessed and parts of it hollowed out so it would have a horrible effect on the planet its created on im thinking ill give it the ability of making a planets condition worsen whenever its there that way you wont build therm as often and when you do their in space,also this is excellent for players who prefer to bloackade planets ( btw any ideas on other weays to make it screw up a planet also i realy wish that when you create it you destroy a planet is this possible?)on another note can i make certain ships be built at different spots i want a planetoid built at massive facility that destorys the planet i want a psionic nexus built at a psionic harnessing plant well thats all for now be back later ciao
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Old August 8th, 2001, 09:04 PM
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Default Re: Some of my ideas and questions

Oh and btw what do you think of interceptors or decoy missiles they would be missles that either only target missles or do no damage (to soak up PD fire) and would be fired what do you think that way it will be like a missle PD but better!
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Old August 9th, 2001, 01:38 AM
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Default Re: Some of my ideas and questions

ahh now to talk about my monster compnents and btw for those of you who detest bodily humor dont read cuz here it comes

i figure ill make these components so far
Note:in my mod their are several space monster class's:1insectoids:descirbed below
2 Squids
3:birds,dragons
4:Gel ooze thingies


Brain:Birdge
Heart:Crew Quarters
Lungs:Life support
Reproductive orgen:HEE HEE spaceyard(note:queen size ships have these built in)
Infestation ability:boarding party(queens get these by defualt as well)
Anteana:Sensors and scanners together
Wings,propulsion jets:Engines
Burrow abilty:cloaking for troops
(all ships and most components heal over time)
Tentacle,CLaw,Incisor:a weapon that at each level gets shorter and more powerefull
Spines:MIssles
ACidic spit:direct fire attacks
Ventral Sac:cargo bay
Hardened carapce:Armor
Hollowed carapace:a weak armor with more cargo space then a ventral sac
(all insectoid space momnetsers share exp)
SHIPs
Hive:base
Queen:has a built in cargo bay capable of launching a egg)
Drone
Soilder:Sm MED Large
Overlord: has a built in quantem reactor and has a lot of supply storage,built in anteana
Larva:Fighter
Eggt or base with enough cargo space to carry a larva it is permenatly cloacked and is destoryed when the Larvas hatch.)
well thats all for now ciao!

OHone more tghing is it possible to steal hit points i want to create a leech like weapon but i need to know if it is possible and also can i "Poisen"or plauge a ship causing it to loose hp each turn or somehting like that??

and if i give my planetoid the lower planet ability wil;ll the planet values improve when it leaves?


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some declare wars some
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i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

[This message has been edited by Lord Kodos (edited 09 August 2001).]
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Old August 9th, 2001, 03:42 AM
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Default Re: Some of my ideas and questions

HEY HEY i just read the claoking planet thread exxcellent things their witch makes me wonder how many engines per move should me Planetoid need and how much should it be allowed to move one space or three?? pelase reply asap

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Old August 9th, 2001, 04:04 AM
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Default Re: Some of my ideas and questions

Sheesh! Four Posts in 2 hours, and you're expecting answers in the middle of the night?!?

- You could give the ship hull a LARGE NEGATIVE "value improvement" ability. This will probably reduce the value of any planet in the sector, but watch out for the value going negative and screwing up the resource extractors (or crashing the game). The effect will only trigger at the end of a year's presence, (and hit in one lump sum), I believe.
-same thing with conditions.

-Interceptor, or PD missiles are a good idea, but you'll have to playtest them carefully; they will not start moving right away, and can take some time to hit the target. If the fighters are fast, the could be shooting at you already.
-Decoy missiles could also seriously affect the play balance of missiles; be careful.
NOTE: weapons will not fire if they do zero damage. Your decoys will have to do one damage at all ranges as a minimum.

-I used:
Bridge = Nerual Core (brain)
Crew Quarters = Neural Tendrils (Nervous system)
Life Support = Homeostasis organs (basically your organic lifesupport as in creatures on earth)

With these descriptions, you can have any combination of bio and mechanical stuff.
EG: Brain, Crew Quarters, Homeostasis organs.
The ships brain has no neural tendrils, so the crew must aim and fire and fly manually. Homeostasis is lifesupport already, it just includes the extra responsibility of lighting the interior for the crew.

I like all of your other items, but Wings and spines.
Organic missiles are already in the game, and you should probably copy them (seeking parasite)
Wings wouldn't work well in space, but you could have an "Explosive Flatulence" rocket-type propulsion system.

-Stealing hitpoints. No. What you could do, is create a weapon that uses NEGATIVE supplies, and always hits. Then, you gain supplies when you fire it. A "vampire tooth" or something.
You can't make the enemy ship loose supplies or be poisoned, but you could disrupt reload time or something.

-Planet Value changes are permanent.

-Planetary movement. I have absolutely no idea what it'll be like, it is all theory right now.
I really hope that there will be a "Planetary engines per move" setting, so you can make large planets require more engine facilities, and stuff like that.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 09 August 2001).]
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