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November 28th, 2004, 02:32 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: Known Bugs
A subjugated race loses 40% of its resources to the dominating race, but it also loses 40% of its research and intel which apparently disappears down some black hole.
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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December 11th, 2004, 08:54 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Known Bugs
Today I was creating a construction fill queue for a sphere world, and SEIV crashed with the error:
"Access Violation at address 005C9A0E in module 'SE4.EXE' read of address FFFFFFFF"
After some experimentation, I discovered that the crash occurs when you have more than 255 items in the fill queue. If you have advanced storage techniques racial trait, a sphere world has 240 facility slots, so that leaves only 15 entries in the queue for units! I was trying to create a fill queue where weapon platforms and troops are interspersed with the facilities, and that caused me to go over the limit. [img]/threads/images/Graemlins/Cold.gif[/img]
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December 11th, 2004, 10:22 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Known Bugs
As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.
Slick.
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Slick.
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December 28th, 2004, 09:23 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: Known Bugs
Offense (and possibly defense) combat modifiers don't work properly if used on weapon platform hull.
http://www.spaceempires.net/home/mod...iewtopic&t=364
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December 31st, 2004, 12:17 AM
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Corporal
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Join Date: Dec 2003
Posts: 104
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Re: Known Bugs
Quote:
Slick said:
As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.
Slick.
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odd i have been in a major war which has kept mineral storage at 0, i have scrapped unneeded facilties to help prevent ship lose do to maintanaince, and unless i'm mistaken you can't repair ships without resources in storage, i have been able to repair all damaged ships.
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December 31st, 2004, 12:22 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Known Bugs
Repairing ships costs nothing. Retrofitting to add new components costs resources, but the actual repairs are free. You will of course have to pay maintenance for the ships each turn, but the actual repairs cost nothing extra.
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December 31st, 2004, 02:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Known Bugs
Apparently you can abandon a colony that has enemy troops besieging it.
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December 31st, 2004, 03:21 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Known Bugs
Quote:
Imperator Fyron said:
Apparently you can abandon a colony that has enemy troops besieging it.
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Oooh, those Last 1-50M people suicide in a planet-glassing scorched-earth move!
Weren't we asking for a planetary self-destruct ability? 
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December 31st, 2004, 03:48 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Known Bugs
What happens when you abandon the planet? Does the enemy still get the planet? Where do the enemy troops go?
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