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  #1  
Old January 6th, 2005, 10:25 PM
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Default Re: SEIV Risk Mod game on PBW

*Tries to remember some silly poem about a frog on a bump on a log in the middle of the sea, but can't*
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Old January 10th, 2005, 02:17 PM
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Default Re: SEIV Risk Mod game on PBW

I sent an email out to the players about maybe starting with 6. With the Risk map this could be problematic. I might be able to move the staritng positions around some to not give anyone a big advantage. But with the choke points built into the map it might be difficult to balance.

Too bad I can't get a couple more people to join.

It should be an easy game to keep up with. No research, not much for designing new ships all teh time. Almost no micro-managment at all.
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Old January 27th, 2005, 10:43 PM
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Default Re: SEIV Risk Mod game on PBW

There might be a problem with this mod - there is no way to move colonists, there is no way to add cargo space to the ships...
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Old January 27th, 2005, 11:16 PM
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Default Re: SEIV Risk Mod game on PBW

You don't need to move population. Risk mod uses Automatic Colonization Population. You give your ship the colonize order and the new colony will have 1B people as soon as it's planted.

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Old January 28th, 2005, 03:40 PM
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Default Re: SEIV Risk Mod game on PBW

I could not find this game on PBW. Is it too late to join in the fun?

EDIT: Nevrmind, I found the link in your first post and followed it to see the game has already started. Have Fun!
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Old January 28th, 2005, 04:07 PM
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Default Re: SEIV Risk Mod game on PBW

Gandalph, if you are interested I might be needing a replacment player. One of the players has missed turn 2 and 3 with no notice. I was getting ready to send him an email and see what's up.
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Old February 2nd, 2005, 02:01 AM
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Default Re: SEIV Risk Mod game on PBW

So far I like the mod/game...I haven't had any combat...but I expect to see that in the next few turns. One thought/suggestion. Currently we move 7...which gets us into the system/territory...In Risk, we would own that territory the moment we enter/take it. So to simulate that we should be able to move completely to the middle of the system, and take the planet...This is just a thought. Move 13 unstead of 7 someting to consider. Unless this is an attempt to allow defenders to see an attack comming, or to allow WP defense, which would give the defender and advantage. Defender always won ties in Risk right? Thoughts....?

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