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January 19th, 2005, 08:56 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
I propose Strength of Independents 3 instead of 9.
With 9, there is more luck involved in early game. It's less fair.
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January 19th, 2005, 10:22 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Hm. I just played a few rounds of single-player with independent strength 3 and it was sort of boring -- you could almost treat independent provinces as empty provinces and just attack with whatever army you had nearby.
How about independent strength 6?
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January 19th, 2005, 11:10 PM
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Re: new game: two versus two
I like 9
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January 19th, 2005, 11:11 PM
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Re: new game: two versus two
I would like man/ctiss, I can never make up my mind.
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January 20th, 2005, 07:17 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: new game: two versus two
Hi,
Lagacyspy an i will take some time to talk now and then we will post our descion(what race) here  .
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January 20th, 2005, 10:28 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Take your time. I guess part of the fun of a team game is taking your time to lay your nefarious schemes. >:-}
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January 20th, 2005, 10:28 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
Okay, Strength of Independents will be 9.
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January 20th, 2005, 01:47 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: new game: two versus two
What research: medium i guess... 
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January 20th, 2005, 07:30 PM
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Re: new game: two versus two
I am thinking I will take ctiss
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January 22nd, 2005, 12:49 AM
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Private
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Join Date: Jan 2005
Posts: 7
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Re: new game: two versus two
Hi y'all I'm the junior member of team Zooko. I like mictlan, caelum, ulm, and I'd like to try some aquatic nations. I have the mods, but I don't know what any of them do!! Whelp off to play with the modded Version of DII.
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