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Old February 4th, 2005, 12:59 AM

alexti alexti is offline
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Default Re: Random Magic Paths - is it truly random?

Quote:
The_Tauren13 said:
The reason I was thinking a test game, though, is that in normal games (or at least my games) don't tend to have enough mages of one particular type to really formulate any conclusion. What I was thinking is just playing several games and recruiting 100+ mages, perhaps Vanheim dwarves as in the origional situation, and observing if frequently only 7 paths will be represented in the set.

You're right about the need to do it in testing game. I've started counting randoms in some finished game and noticed how few spectres have water. Then I've realized that I was using spectres with water as mini-SC for raiding, and obviously I've lost quite a few of them.
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Old February 4th, 2005, 01:53 AM

alexti alexti is offline
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Default Re: Random Magic Paths - is it truly random?

About the tests. I suggest to take Jotuns or C'tis or Ermor with death mage pretender, research to Well of Misery and then set couple of mages on summon spectres monthly. After 24 hosting 24 turns you'll get 96 random picks (I was choosing multiplication of 8, so that Bummer_Duck's number (may I call it duck number?), which is max percentage of picks concentrated in 3 paths, can reach its ideal value.
Move all non-spectres out and count results in F1 screen. It seems to be doable under 10 minutes (unlike buying mages which can not be queued). I've just run 2 test games:

Game 1.
F-13,A-12,W-13,E-13,S-11,D-11,N-11,B-12. Duck number is 41%.

Game 2.
F-12,A-12,W-9,E-15,S-9,D-14,N-14,B-11. Duck number is 45%.
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