quote:
Originally posted by capnq:
LCC, large chunks of your description sound like what the developers of Master of Orion III are working towards, according to their Web site.
Okay, I checked out the Official site by Quicksilver Software. IMHO this is just a bigger Version of the SOS PHD they put out before, and while that was okay 3-7 years ago, it will NOT compete 3-5 years from now. I bet their AI still has to cheat and not use the same rules as the player just to survive....
Aaron has the right idea for the future, let the players/modders decide what they want the game to be. I propose taking Aarons concept further, but he was by NO means the first to think of this, nor was I of course. The General Purpose Simulator notion has been kicking around for a couple of decades ever since typical machines passed the Megabyte memory stage. (BTW that was thanks to the DEC VAX when they dropped the price of memory from $500,000 per Mb by IBM to $20,000 by DEC - BIG TIME OUCH FOR BIG BLUE!) But you need close to a Gigabyte and a mutiple GigaHertz processor to make it a usable notion. I propose writing the engines of a primitive GPS and providing seed data for a typical "game" along with all the interface required to make it playable. If I do it right, then the engine could be used with the appropriate data to simulate our world economy, or that of a nation, or a city, or a company, or whatever the heck you wanted. I just do not think that there is a market for it yet except as a game, because target specific simulations/ modeling would be MUCH MUCH faster and probably get MUCH MUCH more detailed than the interpretive engine would support on a PC. Of course the supercomputer of today is the pocket pc of next decade. Read John Varly "Marooned in Realtime" IIRC. My SF books have been packed since 89 for lack of shelf space.....