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  #1  
Old March 5th, 2005, 11:45 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Jumping in at the deep end

They stick onto existing groups when you launch them.

You may have had a stack of 3 sitting around after battle losses killed them down to an odd number, and then tried to launch 8.

Those new ones stick onto the first fighter stack they see.

---

If you load fighters up and relaunch, they'll all end up in the same stack.
You'll have to launch, move, launch, move...
They can only stick to existing stacks in the same sector, after all
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Old March 6th, 2005, 01:43 AM

Jtownsend Jtownsend is offline
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Default Re: Jumping in at the deep end

That sounds sufficiently irritating not to be worthwhile, though... Multiple turn operations just to split up stacks? Anyway, good to know I guess. Would there be advantages to having a lot of different stacks from a PD perspective? I've not done enough combat to understand PD, because my chief use of fighters is on WPs so they don't have so much approach time, but it's very hard to set up a simulator to show a close-engagement with multiple stacks of fighters, so I've not done much testing.

Heh, it'd have been easier if I'd never gotten fighters from ruins
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Old March 12th, 2005, 08:55 PM

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Default Re: Jumping in at the deep end

It's now turn 25. I'm in first place, 5 settled systems. I have built a 40ish ship fleet, of which about 2/3rds are PPBIII light cruisers.

Thing is, I've faced off the fleet-heavy number 2 player, I've long had peace with number 4, number 7 or 8 is likely to be soon cutt off by number 4, and the only other opening pases a 3-way nebula system that is likely to be a mess to expand my empire through.

I have some moderate hopes for tortoising and using my comparitively good position and race design to build up safely.

What are some powerful research directions to move in at around turn 25? I am still on engines 2, PPBIII, sensors 1, light cruiser construction. I have fighters, mines, and thanks to a ruin, Massive Shield Generators, although I'm not sure with my large number of planets if that's practical.

For the meantime I'm backfilling and I'll probably pick up a few backward techs like my engines. But direction is much appreciated.
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Old March 12th, 2005, 08:57 PM
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Default Re: Jumping in at the deep end

Hehe, it was funny in a PBW game, when 2 colony ships with no weapons attacked each other. My colony ship won
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