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March 6th, 2005, 08:57 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: Carrier Battles Mod
Yeah, I'm totally stealing this intelligence setup for my mod. But it'll have to wait until I at least release what I have!
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March 7th, 2005, 02:53 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
http://imagemodserver.mine.nu/other/...attlesv1.0.zip
- Plugged in the intro screens.
- Added an improve planet conditions intel op, among the ones mentioned previously. The Un-steal supplies op dosen't work unfortunately.
- Reduced fighter ECM % a bit, so ships will have a decent chance with the 20mm guns.
- Filled out the systemnames file with 10 names for each letter.
I've also built up a nice set of ships in the demo test game.
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March 7th, 2005, 04:46 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carrier Battles Mod
Says there is nothing there from the link...and I'm not a dummy...
Edit: Yet I was smart enough to find it though...link is still broke...
Kana
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March 7th, 2005, 12:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
*SJ makes a sacrifice to Dmeon Lrod Tyopo and all is returned to normal.
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March 8th, 2005, 02:09 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
http://imagemodserver.mine.nu/other/...arrierBattles/
Updated again.
- Until the combat replay generation code is fixed, I've pulled the anti-missile tech, and scaled down the CSM damage.
- Added a few tweaks to component families, so the "only latest" view is handier.
- Added command pods for the 50kt troops at max tech, which provide combat bonuses. I'll probably lower the tech requirements in a later version.
Your carriers will have to carry more interceptors to fully compensate for the lack of AMMs.
PS:
The default settings are to use 10 system maps. Feel free to increase this once you get the hang of it.
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March 8th, 2005, 04:38 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Carrier Battles Mod
"- Until the combat replay generation code is fixed, I've pulled the anti-missile tech, and scaled down the CSM damage."
What was the problem here?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 8th, 2005, 09:35 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Some sort of debug error while writing to the file, it kills the host process.
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If you want, you can go into settings.txt and set:
Create combat replay := False
Then go into techarea.txt, to the "Point Defense Missiles" section, and set:
Maximum Levels :=5
If you are playing a game without replays, there will be no problem, and you can take advantage of the expanded design options.
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