.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old August 13th, 2001, 11:42 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Ultimate Vehicle Size

quote:
Basically most medium sized ships will have 6 engines and 6 engines per move, so each ion engine (with 6 standard movs) gives 1 mov and work very similar to the original game.
Small ships will have less than 5 engines per move and move faster with fewer engines and I got tired of adding 255 engines to a massive ship with 255 engines pre move so I just gave the large ships 5 eng/move and 2 engines.
May I suggest you return to the <big number> of engines per move for large ships? What you then can do, to avoid adding a <big number> of engines, is make a new component, some thing like:

Capital Ship Engine:
-100KT size
-200 hitpoints
-65 standard movement points

Basically, just a 10x scaled up engine, with a +5 movement point bonus due to efficiencies of scale.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.