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izaqyos said:
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Saber Cherry said:
... though casters that are adjacent to melee units (like dragonflies or imps) tend to ignore their script in favor of self-preservation, so a single lifelong-protection scout should be able defend an army from a lone Earthquake caster.
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Good observation. I wonder if this rule also applies to SCs such as VQ.
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In my experience, yes. If you look at the supercombattant roundup, casters who were scripted to cast damage spells stopped casting to deal with little skeletons and other chaff once they got close (I seem to recall that happening a couple times). Unless they have a spell like Fire Blast, Shock Wave, or Immolation, they just start meleeing. However, if the AI determines that an Earthquake can kill all the surrounding units, it may do that instead.
If I recall correctly, Dominions II penalizes casters at close range, like this:
If a caster/ranged unit is adjacent to an enemy, there is a 50% chance that it will be unable to cast/shoot and be forced to do a melee attack. And that's in addition to the AI deciding that melee is a good idea.