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May 4th, 2005, 07:52 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Invisible Swarm III: open
Quote:
Jurri said:I ... got sidetracked into updating the Emblem-mod instead (now with custom guis for each nation!)
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Ooooh... neat! Somehow I totally missed this when you first posted it. Why don't you attach it to the original thread (so I don't have to wait for Illwinter to put up a new version  )?
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May 4th, 2005, 09:25 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
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Re: Invisible Swarm III: open
Ok Folks, I am joining as T'ien Ch'i ... is there IP and Port of the server known already?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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May 4th, 2005, 02:19 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm III: open
Okay, that is 11 players, y'all. It's gonna be tight! I'm sure not as tight as last game, though.
The IP is: 68.190.44.112 port 2000.
At least I think that is the IP. Um..if people have problems connecting, let me know.
Remember: use the lastest patch (2.16) and the latest version of Zen's 3 mods and SC's mod.
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May 4th, 2005, 04:52 PM
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Private
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Join Date: Mar 2005
Posts: 35
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Invisible Swarm III: open
I'll have to connect to it later on tonight when I'm not at work  Dang corporate firewalls...
Resok
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May 4th, 2005, 05:18 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: Invisible Swarm III: open
I just have to have the mods enabled when I create my pretender, right?
I don't have to have them enabled when I connect to your server and play the game, right?
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May 4th, 2005, 05:56 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm III: open
Quote:
jeffr said:
I just have to have the mods enabled when I create my pretender, right?
I don't have to have them enabled when I connect to your server and play the game, right?
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Correct.
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May 4th, 2005, 07:25 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Invisible Swarm III: open
Sorry I havent picked a nation. I am still on the fence about the decision. I'll figure something out tonight tho.
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May 5th, 2005, 06:04 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
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Re: Invisible Swarm III: open
Jurri, Friend of All, the Giver of Food is ready to go! Please be gentle with him, he's totally harmless...
Quote:
Saber Cherry said:
Ooooh... neat! Somehow I totally missed this when you first posted it. Why don't you attach it to the original thread (so I don't have to wait for Illwinter to put up a new version )?
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 You mean actually release it to the public... I wasn't necessarily planning on doing that (there being generally little interest in cosmetic mods) but I will at least send it to you later today.
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May 5th, 2005, 08:40 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm III: open
I need to go to work and then I am in a play. So, it won't be until fairly late before I upload a pretender. Sorry for any delay.
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May 5th, 2005, 06:11 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm III: open
Quote:
Jurri said:
Jurri, Friend of All, the Giver of Food is ready to go! Please be gentle with him, he's totally harmless...
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Hehe i wonder how many turns i survive this time. At least it can only get better than last time i guess 
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