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August 23rd, 2001, 05:52 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Most bang-for-the-buck hard code changes
more than 20 races at a time
and of course the civil war 
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August 23rd, 2001, 06:38 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Most bang-for-the-buck hard code changes
The ability to launch ships from other ships and planets.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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August 23rd, 2001, 07:01 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Most bang-for-the-buck hard code changes
For us non-modders (some of us don't like to tinker remember)
small AI to use & invade planets w/troops not just glazing all of them & build base-ships (I know baseships is moddable, but remember not all of us like to tinker)
med Do something on missle vs planet. Give wp's weapons that can reach ships that just sit off and hit your planet with missles. It should not be this easy to take out a planet. Increase range & mounts for planet based weapons or have specific tech to build them & have AI build & use more Starbases at wormholes and over planets.
Major Ai to use and upgrade research better,
have ai upgrade buildings, storage, etc, also have ai use different ships for different things, ie; close attack support, wormhole defense, etc, currenly almost always use same weapons on each ship, very seldom defends a wormhole with exception of a small amount of mines, never puts mines over its planets, Increase amt of ftrs they put in Groups, currently only in 5's. This includes AI using Wormhole open & close weapons more often, (now very seldom if ever)
this would add nice touch and make things a little more interesting later in the games
just some ideas mac
[This message has been edited by mac5732 (edited 23 August 2001).]
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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August 23rd, 2001, 07:38 PM
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Lieutenant Colonel
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Join Date: Dec 1999
Location: Pittsburgh, PA, USA
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Re: Most bang-for-the-buck hard code changes
Mac,
One of the easy things to do with missiles vs planets is to build weapons platforms and satellites armed with PDCs. The PCCs, when in range, will stop missiles. That makes it much harder to just stand off and blaze away successfully.
General John
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August 23rd, 2001, 08:06 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Most bang-for-the-buck hard code changes
Lerchey, Your point is well taken, I just feel that there should be some weapon you could put on wp's and make it harder for ships to glaze away especially in hotseat games. with sats you could send in swarms of ftrs or smaller ships to take out the sats while your missles go after the planet, therefore you could nollify the pd's on the sats at cheap cost. It should be harder to take out a planet then it now is especially later in the game with higher tech. The tiny, small and some medium planets just don't have capacity for numerous wp's therefore the ones they do have should cost any invading fleet something before its parking lot time. Oh well, I apoligize for getting off topic and rambling on, I guess I'm shell shocked since the hotseat game I'm playing and seeing good planets go down the tubes with little return
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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August 24th, 2001, 12:00 AM
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Private
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Join Date: Jul 2001
Location: Westbury, Wiltshire, UK
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Re: Most bang-for-the-buck hard code changes
For me, I would like the AI and ministers to actually avoid entering the Black Hole systems whenever it encounters them.
At present it ruins the game somewhat for me as I have to edit the map to change the black hole systems to nubulas and of course it takes away the fun of exploring the galaxy.
Ciao
Shonae
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August 24th, 2001, 12:56 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Most bang-for-the-buck hard code changes
shonae,
I have a quick solution for you. Replace the current QuadrantTypes.txt file in your data folder of SEIV or the mod you are using with the one I posted (make sure you have a backup of the old file).
Have fun exploring a black hole free mid-life galaxy  .
Rollo
PS: Sorry for getting off topic. I'll post my ideas later.
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